An uncommonly engaging young narrator kicks this debut fantasy ahead of the general run. Street-rat Connwaer’s skill at picking locks and pockets comes back to bite him when he tries to steal the “locus magicalicus” talisman of gruff sorcerer Nevery Flinglas. Suddenly, Conn finds himself apprenticed to the magician, searching for a locus magicalicus of his own (all magicians have to have one), and deeply involved in discovering why all magic is rapidly draining out of the town of Wellmet. Canny, a quick study and endowed with a heroic appetite for biscuits, Conn works his way into the hearts of both his master and the mystery, meeting several memorable characters—notably Benet, a surly hired thug who can cook and knit as well as he can break heads—along the way to a literally explosive climax. All in all a sturdy start, illustrated with Caparo’s realistic portraits at the chapter heads and reminiscent of Angie Sage’s Septimus Heap tales (Queste, 2008, etc.) in style and setting. (map; glossary, runes and biscuit recipe not seen) (Fantasy. 10-13)