by Adam Lane Smith & Joshua Lisec ‧ RELEASE DATE: N/A
A blunt, fast-moving, entertaining tale set in a steampunk virtual reality world.
A young convict gets dropped into a deadly video game in this YA SF novel.
In the dystopian People’s Republic of California, convicts aren’t sent to prison but rather forced to compete in the Games—virtual reality video games—for the entertainment of the masses. Sounds fun, right? The only problem is, if you die in the Games, you die in real life. And Donovan Riley has just been sentenced to 15 years of play. Adopting the handle BrokenChains, Donovan is plunked into a mountainous steampunk world called God’s Staircase and told that if he can make it to the top, he will be set free. Of course, he’ll have to fight his way there, past computer-generated enemies and the other convicts he shares the world with. “They really threw hardened murderers in here with the low-level offenders?” Donovan asks a fellow prisoner shortly after he arrives. “Sure did,” the old hand tells him. “And no consequences for killing anyone in the game. Constitutional rights of every inmate are suspended. We’re not people again until our sentence is served.” Donovan soon hooks up with a crew of like-minded prisoners looking to escape the game—though they have no notion of what the game will do to keep them right where they are. In this series opener, Smith and Lisec’s prose is descriptive, if a bit sophomoric. For every clever line (“You want to murder a noob, you must go through me”), there are a couple of clunkers (“I don’t take orders from anyone who looks like the server messed up and swapped his butt with his face”). Still, as the book is primarily about people beating one another with swords in order to level up, such writing suffices. The authors manage to make the world of the Games feel real even as they constantly remind readers that it is all a simulation. The fact that Donovan and the others can die at any moment helps up the stakes yet there is a lightness to the tone that keeps things feeling more or less like a video game. It’s a novel for a niche audience, but fans of the genre will likely enjoy this unsubtle offering.
A blunt, fast-moving, entertaining tale set in a steampunk virtual reality world.Pub Date: N/A
ISBN: N/A
Page Count: -
Publisher: Manuscript
Review Posted Online: May 19, 2021
Review Program: Kirkus Indie
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by Vera Brosgol & illustrated by Vera Brosgol ‧ RELEASE DATE: June 7, 2011
In addition to the supernatural elements, Brosgol interweaves some savvy insights about the illusion of perfection and...
A deliciously creepy page-turning gem from first-time writer and illustrator Brosgol finds brooding teenager Anya trying to escape the past—both her own and the ghost haunting her.
Anya feels out of place at her preppy private school; embarrassed by her Russian heritage, she has worked hard to lose her accent and to look more like everyone else. After a particularly frustrating morning at the bus stop, Anya storms off, only to accidentally fall down a well. Down in the dark hole, she meets Emily, a ghost who claims to be a murder victim trapped down in the dank abyss for 90 years. With Emily’s help, Anya manages to escape, though once free, she learns that Emily has traveled out with her. At first, Emily seems like the perfect friend; however, once her motives become clear, Anya learns that “perfect” may only be an illusion. A moodily atmospheric spectrum of grays washes over the clean, tidy panels, setting a distinct stage before the first words appear. Brosgol’s tight storytelling invokes the chilling feeling of Neil Gaiman’s Coraline (2002), though for a decidedly older set.
In addition to the supernatural elements, Brosgol interweaves some savvy insights about the illusion of perfection and outward appearance. (Graphic supernatural fiction. 12 & up)Pub Date: June 7, 2011
ISBN: 978-1-59643-552-0
Page Count: 224
Publisher: First Second
Review Posted Online: April 18, 2011
Kirkus Reviews Issue: May 1, 2011
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by Lois Lowry ‧ RELEASE DATE: April 1, 1993
Wrought with admirable skill—the emptiness and menace underlying this Utopia emerge step by inexorable step: a richly...
In a radical departure from her realistic fiction and comic chronicles of Anastasia, Lowry creates a chilling, tightly controlled future society where all controversy, pain, and choice have been expunged, each childhood year has its privileges and responsibilities, and family members are selected for compatibility.
As Jonas approaches the "Ceremony of Twelve," he wonders what his adult "Assignment" will be. Father, a "Nurturer," cares for "newchildren"; Mother works in the "Department of Justice"; but Jonas's admitted talents suggest no particular calling. In the event, he is named "Receiver," to replace an Elder with a unique function: holding the community's memories—painful, troubling, or prone to lead (like love) to disorder; the Elder ("The Giver") now begins to transfer these memories to Jonas. The process is deeply disturbing; for the first time, Jonas learns about ordinary things like color, the sun, snow, and mountains, as well as love, war, and death: the ceremony known as "release" is revealed to be murder. Horrified, Jonas plots escape to "Elsewhere," a step he believes will return the memories to all the people, but his timing is upset by a decision to release a newchild he has come to love. Ill-equipped, Jonas sets out with the baby on a desperate journey whose enigmatic conclusion resonates with allegory: Jonas may be a Christ figure, but the contrasts here with Christian symbols are also intriguing.
Wrought with admirable skill—the emptiness and menace underlying this Utopia emerge step by inexorable step: a richly provocative novel. (Fiction. 12-16)Pub Date: April 1, 1993
ISBN: 978-0-395-64566-6
Page Count: 208
Publisher: Houghton Mifflin
Review Posted Online: May 19, 2010
Kirkus Reviews Issue: March 1, 1993
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