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LEVEL UP OR DIE

A blunt, fast-moving, entertaining tale set in a steampunk virtual reality world.

A young convict gets dropped into a deadly video game in this YA SF novel.

In the dystopian People’s Republic of California, convicts aren’t sent to prison but rather forced to compete in the Games—virtual reality video games—for the entertainment of the masses. Sounds fun, right? The only problem is, if you die in the Games, you die in real life. And Donovan Riley has just been sentenced to 15 years of play. Adopting the handle BrokenChains, Donovan is plunked into a mountainous steampunk world called God’s Staircase and told that if he can make it to the top, he will be set free. Of course, he’ll have to fight his way there, past computer-generated enemies and the other convicts he shares the world with. “They really threw hardened murderers in here with the low-level offenders?” Donovan asks a fellow prisoner shortly after he arrives. “Sure did,” the old hand tells him. “And no consequences for killing anyone in the game. Constitutional rights of every inmate are suspended. We’re not people again until our sentence is served.” Donovan soon hooks up with a crew of like-minded prisoners looking to escape the game—though they have no notion of what the game will do to keep them right where they are. In this series opener, Smith and Lisec’s prose is descriptive, if a bit sophomoric. For every clever line (“You want to murder a noob, you must go through me”), there are a couple of clunkers (“I don’t take orders from anyone who looks like the server messed up and swapped his butt with his face”). Still, as the book is primarily about people beating one another with swords in order to level up, such writing suffices. The authors manage to make the world of the Games feel real even as they constantly remind readers that it is all a simulation. The fact that Donovan and the others can die at any moment helps up the stakes yet there is a lightness to the tone that keeps things feeling more or less like a video game. It’s a novel for a niche audience, but fans of the genre will likely enjoy this unsubtle offering.

A blunt, fast-moving, entertaining tale set in a steampunk virtual reality world.

Pub Date: N/A

ISBN: N/A

Page Count: -

Publisher: Manuscript

Review Posted Online: May 19, 2021

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ANYA'S GHOST

In addition to the supernatural elements, Brosgol interweaves some savvy insights about the illusion of perfection and...

A deliciously creepy page-turning gem from first-time writer and illustrator Brosgol finds brooding teenager Anya trying to escape the past—both her own and the ghost haunting her.

Anya feels out of place at her preppy private school; embarrassed by her Russian heritage, she has worked hard to lose her accent and to look more like everyone else. After a particularly frustrating morning at the bus stop, Anya storms off, only to accidentally fall down a well. Down in the dark hole, she meets Emily, a ghost who claims to be a murder victim trapped down in the dank abyss for 90 years. With Emily’s help, Anya manages to escape, though once free, she learns that Emily has traveled out with her. At first, Emily seems like the perfect friend; however, once her motives become clear, Anya learns that “perfect” may only be an illusion. A moodily atmospheric spectrum of grays washes over the clean, tidy panels, setting a distinct stage before the first words appear. Brosgol’s tight storytelling invokes the chilling feeling of Neil Gaiman’s Coraline (2002), though for a decidedly older set. 

In addition to the supernatural elements, Brosgol interweaves some savvy insights about the illusion of perfection and outward appearance. (Graphic supernatural fiction. 12 & up)

Pub Date: June 7, 2011

ISBN: 978-1-59643-552-0

Page Count: 224

Publisher: First Second

Review Posted Online: April 18, 2011

Kirkus Reviews Issue: May 1, 2011

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HEIR

A fantasy with complex characterization that will build anticipation for the next entry.

Three young people find their places in a world of vengeance and destiny in National Book Award winner Tahir’s duology opener set in the multicultural world of her An Ember in the Ashes series.

Aiz, from the impoverished nation of Kegar, seeks revenge against Tiral bet-Hiwa, an air squadron commander who, as a child, murdered Aiz’s fellow orphans. Guided by a voice claiming to be Mother Div, Kegar’s first queen, Aiz escapes imprisonment after her failed assassination attempt on Tiral and embarks on a journey to free Mother Div’s trapped spirit. In the Martial Empire, Sirsha, a skilled tracker with magical abilities who’s been banished from her homeland, is saved by a stranger who hires her to hunt an unnatural killer. Quil, the crown prince of the Martial Empire, faces an invasion by the Kegari and the lingering threat of a mysterious force responsible for recent murders, including those of two of his loved ones. As the storylines converge, Sirsha and Quil cross paths, leading to revelations about the insidious force. The story explores the blurred line between good and evil and the lengths one will go to for a better life. Tahir’s deep and intricate worldbuilding requires time for readers to fully grasp. Following a slow start, the plot engages as pieces fall into place, leading up to an unexpected ending. The beautiful writing compensates for the romantic relationships, which develop quickly and somewhat inorganically.

A fantasy with complex characterization that will build anticipation for the next entry. (Fantasy. 14-18)

Pub Date: Oct. 1, 2024

ISBN: 9780593616949

Page Count: 496

Publisher: Putnam

Review Posted Online: July 19, 2024

Kirkus Reviews Issue: Aug. 15, 2024

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