by Adam Lane Smith & Joshua Lisec ‧ RELEASE DATE: N/A
A blunt, fast-moving, entertaining tale set in a steampunk virtual reality world.
A young convict gets dropped into a deadly video game in this YA SF novel.
In the dystopian People’s Republic of California, convicts aren’t sent to prison but rather forced to compete in the Games—virtual reality video games—for the entertainment of the masses. Sounds fun, right? The only problem is, if you die in the Games, you die in real life. And Donovan Riley has just been sentenced to 15 years of play. Adopting the handle BrokenChains, Donovan is plunked into a mountainous steampunk world called God’s Staircase and told that if he can make it to the top, he will be set free. Of course, he’ll have to fight his way there, past computer-generated enemies and the other convicts he shares the world with. “They really threw hardened murderers in here with the low-level offenders?” Donovan asks a fellow prisoner shortly after he arrives. “Sure did,” the old hand tells him. “And no consequences for killing anyone in the game. Constitutional rights of every inmate are suspended. We’re not people again until our sentence is served.” Donovan soon hooks up with a crew of like-minded prisoners looking to escape the game—though they have no notion of what the game will do to keep them right where they are. In this series opener, Smith and Lisec’s prose is descriptive, if a bit sophomoric. For every clever line (“You want to murder a noob, you must go through me”), there are a couple of clunkers (“I don’t take orders from anyone who looks like the server messed up and swapped his butt with his face”). Still, as the book is primarily about people beating one another with swords in order to level up, such writing suffices. The authors manage to make the world of the Games feel real even as they constantly remind readers that it is all a simulation. The fact that Donovan and the others can die at any moment helps up the stakes yet there is a lightness to the tone that keeps things feeling more or less like a video game. It’s a novel for a niche audience, but fans of the genre will likely enjoy this unsubtle offering.
A blunt, fast-moving, entertaining tale set in a steampunk virtual reality world.Pub Date: N/A
ISBN: N/A
Page Count: -
Publisher: Manuscript
Review Posted Online: May 19, 2021
Review Program: Kirkus Indie
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by Vera Brosgol & illustrated by Vera Brosgol ‧ RELEASE DATE: June 7, 2011
In addition to the supernatural elements, Brosgol interweaves some savvy insights about the illusion of perfection and...
A deliciously creepy page-turning gem from first-time writer and illustrator Brosgol finds brooding teenager Anya trying to escape the past—both her own and the ghost haunting her.
Anya feels out of place at her preppy private school; embarrassed by her Russian heritage, she has worked hard to lose her accent and to look more like everyone else. After a particularly frustrating morning at the bus stop, Anya storms off, only to accidentally fall down a well. Down in the dark hole, she meets Emily, a ghost who claims to be a murder victim trapped down in the dank abyss for 90 years. With Emily’s help, Anya manages to escape, though once free, she learns that Emily has traveled out with her. At first, Emily seems like the perfect friend; however, once her motives become clear, Anya learns that “perfect” may only be an illusion. A moodily atmospheric spectrum of grays washes over the clean, tidy panels, setting a distinct stage before the first words appear. Brosgol’s tight storytelling invokes the chilling feeling of Neil Gaiman’s Coraline (2002), though for a decidedly older set.
In addition to the supernatural elements, Brosgol interweaves some savvy insights about the illusion of perfection and outward appearance. (Graphic supernatural fiction. 12 & up)Pub Date: June 7, 2011
ISBN: 978-1-59643-552-0
Page Count: 224
Publisher: First Second
Review Posted Online: April 18, 2011
Kirkus Reviews Issue: May 1, 2011
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by Veronica Roth ‧ RELEASE DATE: Oct. 6, 2026
Both entertaining and well-written; demands and holds readers’ attention.
A duology opener that revisits the world of Divergent (2011).
Beatrice “Tris” Prior is Divergent. But before she can select Dauntless, her Choosing Ceremony is interrupted by a group of factionless rebels, and her good friend is killed. Amid the chaos, Tris sees Evelyn, the wife of Abnegation leader Marcus Eaton—but Evelyn supposedly died years ago. And, shockingly, she’s an Amity woman who’s holding a gun. Tris doesn’t tell anyone, even her father, when he later questions her. Her brother, Caleb, chooses Erudite—the faction that’s most critical toward the Abnegation and their practices—and Tris feels pressured to stay in Abnegation. But when her father tries to erase her memories, she knows she’s unsafe. Tris’ mother helps her escape to the factionless, where Tris meets Four, a Dauntless boy. Their relationship shows her that she was right to leave Abnegation—and that maybe the rebels are correct to want the death of the faction system. As Tris becomes friends with the other “faction failures,” she realizes that no faction is as it seems, and that power is a corrupting influence they can’t escape. This exciting work revisits beloved characters, offering a new understanding of them and of what happens when we stand up and ask questions. Returning fans and those new to this world will appreciate the witty banter, slow-burn romance, and heartache stemming from betrayal and complicated familial love. The leads are cued white.
Both entertaining and well-written; demands and holds readers’ attention. (Dystopian. 13-18)Pub Date: Oct. 6, 2026
ISBN: 9780063462595
Page Count: 528
Publisher: Harper/HarperCollins
Review Posted Online: Oct. 1, 2026
Kirkus Reviews Issue: Oct. 1, 2026
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