A kidnapped boy and girl discover that their dreams contain clues for an escape plan.
This middle-grade fantasy sequel about a young boy named Sandy, who visits a “dream space” called the Knight School, contains a worthwhile message. Dreams and even nightmares can be a conduit to problem-solving. But readers may wonder what the book’s title has to do with the story’s beginning. Over several expository pages, Randall introduces Sandy’s pooch, Mr. Tweed, describing the canine’s background and idiosyncrasies. As a dog story, it is well written and entertaining. As a stage-setter for what turns out to be Mr. Tweed’s involvement in later events, it is too lengthy a prelude to an adventure that doesn’t begin in earnest until Chapter 5, when Sandy is captured by a pair of bungling kidnappers. This narrative delay also encompasses an introduction to Sandy’s huge, old house in Boston’s Beacon Hill, seemingly meant to establish a mysterious atmosphere. Yet the house is not integral to the plot, and there’s too much information about squirrels (although Sandy’s dream about the animals proves to be significant). But if readers stay with the tale, they’ll find the momentum picks up when Sandy’s dramatic kidnapping leads to his return to the Knight School (introduced in the author’s 2007 series opener, The Dream Wizard Conquers His Knight Mare), where a cadre of sleeping kids meets. There, a benevolent adult named Reed Sundance helps them interpret elements in their dreams that can provide solutions to predicaments in their waking lives. “Dreaming is like a storm in your mind. You can spin up lots of new ways of thinking,” Reed says. When a girl Sandy meets at the Knight School turns out to be a fellow abductee, they mine their dreams for ways to thwart their kidnappers. These are more convenient than credible, but many readers will find value in Randall’s guide to thinking differently about dreams and demystifying nightmares. The text is accompanied by several full-page illustrations pleasantly rendered in pencil by Lovely.
Despite starting slowly, this dream-world fantasy encourages readers to exercise critical and creative thinking.