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TELEPORTATION AND OTHER LUXURIES

An entertaining character study with shades of SF.

In Bongiovanni’s YA graphic novel, a science competition gathers diverse students to design and create a viable new invention.

The Blamazon Corporation welcomes Tyler Risley as an entrant in its Teen Scientist Competition. He joins a team of four who’ll live in a lab for six weeks and collaborate to invent something; members of the winning team will earn full college scholarships. Ty, the son of “rockstar scientists,” is a shiftless rich kid who immediately clashes with teammates Gabby Thomson, L.J. Colón, and Allegra Peabody. None of them can agree on what their collective invention will be. (If they produce nothing at all, Blamazon will send them home and require them to pay for their lodging, flights, and meals.) Ty’s idea for a teleportation device may sound implausible, but it’s one this team of young geniuses is willing to try. When their prototype turns out to be somewhat dangerous, should they disregard its shortcomings and go for the win or start over and risk total failure? In the cast of characters, Bongiovanni showcases a medley of backgrounds and personalities. Allegra, for example, is meek, brilliant, and, like Ty, trans; nonbinary Gabby takes any opportunity to share their pointed opinions on greedy corporations. Even their goals differ: Ty wants to appease his parents, who expect him to follow in their footsteps, and Gabby harbors their own secret agenda. The four spend pages butting heads or pondering their flaws. Their scenes of bonding (as when they sneak outside the lab) are the narrative’s highlight, illustrating how distinct individuals can connect with one another. The character development, however, overshadows the story’s SF element—their amazing device is a relatively small part of the story, and a hilarious montage of Ty testing the prototype is disappointingly brief. (“Let’s fire this baby up! I plugged it in to drop me off in Hawaii!”) Verhoeven’s lively, cartoonish artwork brings everything to life with indelible settings (like the futuristic city outside) and the cast’s exaggerated, sometimes anime-like expressions.

An entertaining character study with shades of SF.

Pub Date: Nov. 12, 2024

ISBN: 9781545812242

Page Count: 175

Publisher: Maverick

Review Posted Online: Oct. 9, 2024

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PEMMICAN WARS

A GIRL CALLED ECHO, VOL. I

A sparse, beautifully drawn story about a teen discovering her heritage.

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In this YA graphic novel, an alienated Métis girl learns about her people’s Canadian history.

Métis teenager Echo Desjardins finds herself living in a home away from her mother, attending a new school, and feeling completely lonely as a result. She daydreams in class and wanders the halls listening to a playlist of her mother’s old CDs. At home, she shuts herself up in her room. But when her history teacher begins to lecture about the Pemmican Wars of early 1800s Saskatchewan, Echo finds herself swept back to that time. She sees the Métis people following the bison with their mobile hunting camp, turning the animals’ meat into pemmican, which they sell to the Northwest Company in order to buy supplies for the winter. Echo meets a young girl named Marie, who introduces Echo to the rhythms of Métis life. She finally understands what her Métis heritage actually means. But the joys are short-lived, as conflicts between the Métis and their rivals in the Hudson Bay Company come to a bloody head. The tragic history of her people will help explain the difficulties of the Métis in Echo’s own time, including those of her mother and the teen herself. Accompanied by dazzling art by Henderson (A Blanket of Butterflies, 2017, etc.) and colorist Yaciuk (Fire Starters, 2016, etc.), this tale is a brilliant bit of time travel. Readers are swept back to 19th-century Saskatchewan as fully as Echo herself. Vermette’s (The Break, 2017, etc.) dialogue is sparse, offering a mostly visual, deeply contemplative juxtaposition of the present and the past. Echo’s eventual encounter with her mother (whose fate has been kept from readers up to that point) offers a powerful moment of connection that is both unexpected and affecting. “Are you…proud to be Métis?” Echo asks her, forcing her mother to admit, sheepishly: “I don’t really know much about it.” With this series opener, the author provides a bit more insight into what that means.

A sparse, beautifully drawn story about a teen discovering her heritage.

Pub Date: March 15, 2018

ISBN: 978-1-55379-678-7

Page Count: 48

Publisher: HighWater Press

Review Posted Online: Feb. 28, 2018

Kirkus Reviews Issue: May 1, 2018

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THE ODYSSEY

Hinds adds another magnificent adaptation to his oeuvre (King Lear, 2009, etc.) with this stunning graphic retelling of Homer’s epic. Following Odysseus’s journey to return home to his beloved wife, Penelope, readers are transported into a world that easily combines the realistic and the fantastic. Gods mingle with the mortals, and not heeding their warnings could lead to quick danger; being mere men, Odysseus and his crew often make hasty errors in judgment and must face challenging consequences. Lush watercolors move with fluid lines throughout this reimagining. The artist’s use of color is especially striking: His battle scenes are ample, bloodily scarlet affairs, and Polyphemus’s cave is a stifling orange; he depicts the underworld as a colorless, mirthless void, domestic spaces in warm tans, the all-encircling sea in a light Mediterranean blue and some of the far-away islands in almost tangibly growing greens. Don’t confuse this hefty, respectful adaptation with some of the other recent ones; this one holds nothing back and is proudly, grittily realistic rather than cheerfully cartoonish. Big, bold, beautiful. (notes) (Graphic classic. YA)

Pub Date: Oct. 1, 2010

ISBN: 978-0-7636-4266-2

Page Count: 256

Publisher: Candlewick

Review Posted Online: Sept. 15, 2010

Kirkus Reviews Issue: Oct. 1, 2010

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