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LEGENDS OF ZITA THE SPACEGIRL

From the Zita the Spacegirl series , Vol. 2

Imaginative and utterly bewitching.

Lovable Zita returns in a charmingly dashing interplanetary adventure to save yet another doomed planet from impending peril.

After saving both a planet and her best friend, Zita has achieved renown as an intergalactic hero and is greeted with adulation wherever she travels. In the midst of her fame, a lone, archaic Imprint-o-Tron—a robot that was built for companionship but took its "imprinting" too far—spies a Zita poster and immediately takes on her likeness. The bot’s mimicry is so exact that it quickly becomes difficult to tell the real Zita from the impostor. A sudden turn of events leads to the real Zita making a felonious—although necessary—decision, instantly transforming her public image from that of hero to outlaw. Faced with saving another planet, the real and fake Zitas must find a middle ground and work together, redefining what it really means to be a hero when they set out to rescue the Lumponians from the cutely named but very deadly Star Hearts, villainous parasites capable of destroying entire planets. Hatke’s arrestingly vibrant art commands instant adoration of its reader. Zita’s moxie is positively contagious, and her adventures are un-put-downable. Readers would be hard-pressed to not find something to like in these tales; they’re a winning formula of eye-catching aesthetics and plot and creativity, adeptly executed.

Imaginative and utterly bewitching. (Graphic science fiction. 9-12)

Pub Date: Sept. 4, 2012

ISBN: 978-1-59643-447-9

Page Count: 224

Publisher: First Second/Roaring Brook

Review Posted Online: July 17, 2012

Kirkus Reviews Issue: Aug. 1, 2012

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THE LION OF LARK-HAYES MANOR

A pleasing premise for book lovers.

A fantasy-loving bookworm makes a wonderful, terrible bargain.

When sixth grader Poppy Woodlock’s historic preservationist parents move the family to the Oregon coast to work on the titular stately home, Poppy’s sure she’ll find magic. Indeed, the exiled water nymph in the manor’s ruined swimming pool grants a wish, but: “Magic isn’t free. It cosssts.” The price? Poppy’s favorite book, The Lion, the Witch, and the Wardrobe. In return she receives Sampson, a winged lion cub who is everything Poppy could have hoped for. But she soon learns that the nymph didn’t take just her own physical book—she erased Narnia from Poppy’s world. And it’s just the first loss: Soon, Poppy’s grandmother’s journal’s gone, then The Odyssey, and more. The loss is heartbreaking, but Sampson’s a wonderful companion, particularly as Poppy’s finding middle school a tough adjustment. Hartman’s premise is beguiling—plenty of readers will identify with Poppy, both as a fellow bibliophile and as a kid struggling to adapt. Poppy’s repeatedly expressed faith that unveiling Sampson will bring some sort of vindication wears thin, but that does not detract from the central drama. It’s a pity that the named real-world books Poppy reads are notably lacking in diversity; a story about the power of literature so limited in imagination lets both itself and readers down. Main characters are cued White; there is racial diversity in the supporting cast. Chapters open with atmospheric spot art. (This review has been updated to reflect the final illustrations.)

A pleasing premise for book lovers. (Fantasy. 9-12)

Pub Date: May 2, 2023

ISBN: 9780316448222

Page Count: 320

Publisher: Little, Brown

Review Posted Online: Feb. 24, 2023

Kirkus Reviews Issue: March 15, 2023

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STEALING HOME

An emotional, much-needed historical graphic novel.

Sandy and his family, Japanese Canadians, experience hatred and incarceration during World War II.

Sandy Saito loves baseball, and the Vancouver Asahi ballplayers are his heroes. But when they lose in the 1941 semifinals, Sandy’s dad calls it a bad omen. Sure enough, in December 1941, Japan bombs Pearl Harbor in the U.S. The Canadian government begins to ban Japanese people from certain areas, moving them to “dormitories” and setting a curfew. Sandy wants to spend time with his father, but as a doctor, his dad is busy, often sneaking out past curfew to work. One night Papa is taken to “where he [is] needed most,” and the family is forced into an internment camp. Life at the camp isn’t easy, and even with some of the Asahi players playing ball there, it just isn’t the same. Trying to understand and find joy again, Sandy struggles with his new reality and relationship with his father. Based on the true experiences of Japanese Canadians and the Vancouver Asahi team, this graphic novel is a glimpse of how their lives were affected by WWII. The end is a bit abrupt, but it’s still an inspiring and sweet look at how baseball helped them through hardship. The illustrations are all in a sepia tone, giving it an antique look and conveying the emotions and struggles. None of the illustrations of their experiences are overly graphic, making it a good introduction to this upsetting topic for middle-grade readers.

An emotional, much-needed historical graphic novel. (afterword, further resources) (Graphic historical fiction. 9-12)

Pub Date: Oct. 5, 2021

ISBN: 978-1-5253-0334-0

Page Count: 112

Publisher: Kids Can

Review Posted Online: June 28, 2021

Kirkus Reviews Issue: July 15, 2021

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