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HEARING THINGS

A solid, spooky tale, with vintage-quality illustrations.

A boy goes in search of spooky noises and finds them.

Tim loves walking around the neighborhood with his leashed cat, Frankie, collecting sounds on his portable recorder and microphone. When asked to listen in, older sister Martha declines, since she’s feeling down. Tim encourages her to recommit to a “creepy” song she’s been working on, but it’s missing something. To help, Tim goes in search of some matching sounds. Frankie jumps the fence around a seemingly abandoned old house, forcing Tim to follow. At first, the site is eerily quiet. Then Frankie implores the two skeletal residents to aid in making some “scary sounds,” so Tim (who can’t see the specters) can record a whole plethora of auditory shenanigans. There are no macabre vibes here, just some supernatural fun. The intentionally simple text leads to a few clunky dialogue scenes and some basic plot contrivances, but the overall story is entertainingly quaint. The art is reminiscent of classic newspaper comic strips—think hand-drawn lines, squat characters with round heads, and flat, layered colors—and will induce nostalgia in adult readers. Scenic details populate many panels, while the many onomatopoeias likewise establish a playful setting. Tim and Martha are both light-skinned.

A solid, spooky tale, with vintage-quality illustrations. (Graphic easy reader. 5-7)

Pub Date: Sept. 3, 2024

ISBN: 9781662665431

Page Count: 40

Publisher: TOON Books/Astra Books for Young Readers

Review Posted Online: May 31, 2024

Kirkus Reviews Issue: July 1, 2024

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GAME OVER, SUPER RABBIT BOY!

From the Press Start! series , Vol. 1

A strong series start.

In a video game, a superpowered rabbit must rescue a singing dog that brings everyone happiness.

In the frame story, a brown-skinned human protagonist plays a video game on a handheld console evocative of the classic Nintendo Gameboy. The bulk of the book relates the game’s storyline: Animal Town is a peaceful place where everyone is delighted by Singing Dog, until the fun-hating King Viking (whose black-mustachioed, pink-skinned looks reference the Super Mario Brothers game series villain, Wario) uses his army of robots to abduct Singing Dog. To save Singing Dog—and fun—the animals send the fastest among them, Simon the Hedgehog, to get Super Rabbit Boy (who gains speed and jumping powers by eating special carrots) to save the day. The chapters take Super Rabbit Boy through video game levels, with classic, video game–style settings and enemies. Throughout the book, when the game’s player loses either a life in the game or the game entirely, the unnamed kid must choose to persevere and not give up. The storylines are differentiated by colorful art styles—cartoonish for the real world, 8-bit pixel-sprite–style for the game. The fast, repetitive plot uses basic, simple sentences and child-friendly objects of interest, such as lakes of lava, for children working on reading independence, while the nerdy in-jokes benefit adults reading with a child.

A strong series start. (Early reader. 5-7)

Pub Date: Jan. 3, 2017

ISBN: 978-1-338-03472-1

Page Count: 80

Publisher: Branches/Scholastic

Review Posted Online: Sept. 18, 2016

Kirkus Reviews Issue: Oct. 1, 2016

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FROG AND BALL

From the I Like To Read Comics series

Fast and furious action guaranteed to keep new readers laughing and turning pages.

Never underestimate the chaotic fun that magic and an angry bouncing ball can create.

When Frog goes to the library, he borrows a book on magic. He then heads to a nearby park to read up on the skills necessary to becoming “a great magician.” Suddenly, a deflated yellow ball lands with a “Thud!” at his feet. Although he flexes his new magician muscles, Frog’s spells fall as flat as the ball. But when Frog shouts “Phooey!” and kicks the ball away, it inflates to become a big, angry ball. The ball begins to chase Frog, so he seeks shelter in the library—and Frog and ball turn the library’s usual calm into chaos. The cartoon chase crescendos. The ball bounces into the middle of a game of chess, interrupts a puppet show, and crashes into walls and bookcases. Staying just one bounce ahead, Frog runs, hides, grabs a ride on a book cart, and scatters books and papers as he slides across the library furniture before an alligator patron catches the ball and kicks it out the library door. But that’s not the end of the ball….Caple’s tidy panels and pastel-hued cartoons make a surprisingly effective setting for the slapstick, which should have young readers giggling. Simple sentences—often just subject and verb—with lots of repetition propel the action. Frog’s nonsense-word spells (“Poof Wiffle, Bop Bip!”) are both funny and excellent practice in phonetics. (This book was reviewed digitally.)

Fast and furious action guaranteed to keep new readers laughing and turning pages. (Graphic early reader. 5-7)

Pub Date: Aug. 10, 2021

ISBN: 978-0-8234-4341-3

Page Count: 40

Publisher: Holiday House

Review Posted Online: June 1, 2021

Kirkus Reviews Issue: June 15, 2021

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