A fantasy adventure about a race to stop a group of fanatics from destroying the world.
Waxillium Ladrian is a senator now, desperately trying to use his influence to prevent a civil war in his homeland of the Basin. Marasi and Wayne are partners, official constables charged with keeping the peace. But when Marasi encounters a member of the shadowy Set with unnatural powers who makes a bleak prophecy about the world ending in ash and darkness and uncovers a perplexing Set plot to smuggle material into—not out of—the city of Elendel, the whole group is soon drawn back into the world-saving business. Then Wax accidentally demonstrates that using a mysterious metal called trellium to attempt to split harmonium into its component metals causes massive explosions. If the Set were to gain this information, the result could be a cataclysmic blast. In Sanderson’s capable hands, the first third of the novel moves along at a steady pace, setting up this new adventure while still allowing plenty of time for readers to reacquaint themselves with the charming characters who people this chapter of the Mistborn saga. Once the team heads for the Outer City of Bilming, the pace picks up to breakneck speed, and the bulk of the novel is spent rushing to uncover the plot and prevent disaster. Evil gods, visitors from other parts of the Cosmere, underground bunkers—this is an action-packed adventure that also drops plenty of hints about where the Mistborn saga might go from here.
A fast-paced and entirely satisfying conclusion to Mistborn’s second era.