George and Edie remain admirably stoic heroes, but dry prose inhibits this conclusion’s pace. In a many-layered London, George and Edie are stuck in a timeless moment, the only humans who didn’t disappear when time froze. They’re not alone, though: Spits (metal and stone statues, mostly war figures) fight for good, while Taints (sculptures of non-human creatures) ally with the double-strong force of the dark. The dark has an Ice Devil and the ghoulish Walker, a grisly immortal who kills casually and steals life-forces. George and Edie’s tenacious fighting spirits are especially touching because of their separate histories of emotional loss, but the narration’s verbosity decelerates motion; for example, a falling object is “an angular jagged shape getting bigger with startling rapidity as it spun straight at them,” its speed slowed by description. Battle action and Edie’s nightmares also grind to a trudge. Only Edie’s time-travel views of the Walker torturing her mother move quickly and creepily. Mostly for fans of the livelier second installment. (Fantasy. 10-13)