In Mathison’s novel, a man endeavors to secure his inheritance from a mysterious uncle while exploring the old man’s sprawling English estate and questioning the very nature of reality.
Kris Robinson embarks on an epic journey when, in an effort to explore his alternative selves, he consumes high-tech drugs that cause temporary amnesia. As the voices in his head (which call themselves the “Storytellers” and guide him on his psychedelic journey) say, “Imagine—a sip, a swallow, and voilà! A tabula rasa!” After this brief glimpse into the perhaps not-too-distant future, the book switches to a second-person perspective, and the rest of the novel takes on a distinct video-game aspect as readers navigate the strange proceedings from Kris’ vantage point. Kris receives a letter from a mysterious uncle, Arthur Hanover, asking him to come to his English estate to claim his inheritance, but readers will feel as though they’re the ones going through the motions: “Standing there is a courier asking you to sign for a packet. What in the world? The packet has come from ‘Allensby, Bixby, Crosby & Sons & Daughters, Barristers and Solicitors’ from a town in England you’ve never heard of.” From there, readers are launched into an intriguing mansion-set mystery as Kris travels to England and meets a cast of colorful characters (including a devious head butler and the housekeeper’s friendly grandson) while trying to uncover the mystery of his long lost “uncle”…and the meaning of existence itself. The “Storyteller” voices occasionally pop in to hint at solutions for both Kris and readers as the protagonist is repeatedly pulled out of one reality and into another. Mind-bending scenes (such as lavish dinner parties that devolve into intense competitions and an impromptu disco party) ultimately make the narrative feel like the literary version of a Black Mirror TV episode. The novel is based on a DVD adventure game that the author made in the late 1990s, which perhaps accounts for its immersive feel. Occasionally confusing, always entertaining, and undeniably fun, Mathison’s yarn is a truly unique reading experience.
A trippy tale packed with high-tech inventions and old-school mystery that feels like a wildly captivating video game.