Two former thieves take on a shadowy group determined to exploit the magic of the Fae.
A month has passed since Wally and Arthur saved Kingsport from magical monsters, and they are determined not to accidentally cause any more mischief. While the mechanical Golden Scarab larvae left by Wally’s brother, Graham, are still munching on the Manor’s roots, launching it through the Fae’s various realms, both boys want to join the Wardens of Weirdwood who defend the border between the real and imaginary worlds. So far only Wally has impressed Lady Weirdwood enough to be named a Novitiate. Arthur, on the other hand, has made some missteps and will be left behind in Kingsport as soon as the Manor stops long enough to let him off—but he is determined to prove himself and his magical abilities. When the Wardens identify a new Rift that the Order of Eldar are exploiting, the duo and their allies must join together to stop them before Kingsport turns into a Daymare. This second action-packed Weirdwood adventure is as exciting as the first. Secondary characters get more developed backstories, adding interesting layers to the story, and the villains are fantastic. Although lighthearted for the most part, the book addresses grief in an age-appropriate, accessible way. The plot twists and the cliffhanger ending will have readers clamoring for more.
Another fun installment in this magical adventure series.
(Fantasy. 8-12)