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REPO VIRTUAL by Corey J. White

REPO VIRTUAL

by Corey J. White

Pub Date: April 21st, 2020
ISBN: 978-1-250-21872-8
Publisher: Tor

A near-future hacker in a digitally enhanced city runs afoul of dangerous adversaries when he steals a unique prize.

The cyberpunk ethos has been endlessly consumed and reimagined by writers since dystopian domains like Blade Runner and writers like William Gibson and Bruce Sterling captured the popular imagination. While this techno-thriller suits that company, White (Static Ruin, 2018, etc.) has admirably built a self-contained world with hard rules and real-world analogues that fit comfortably alongside robot dogs, 3-D–printed guns, and an addictive online galactic battleground called Voidwar permanently displayed in the skies above. The setting is Neo Songdo, a virtual and augmented reality–studded metropolis somewhere in Korea. Our entry here is Julius “JD” Dax, an online repo man and adept real-world thief who toils as a mechanic to earn money to fix his blown-out knee. His plans go awry when Soo-Hyun, his cryptic stepsibling, asks him to steal a virus from the home of an isolated billionaire named Zero Lee on behalf of her creepy mentor, Kali Magdalene. So this three-act arc kicks off with a complicated heist, as JD and his crew bob and weave to steal the MacGuffin—during the World Cup final, no less. The second act extends a new player in Enda Hyldal, a brutal ex-soldier–turned–private eye, who is blackmailed by Lee’s company to retrieve JD’s ill-gotten prize. This is the chase, complete with Bourne-esque close combat, action-packed set pieces, and gun fights. The denouement arrives in the third act as JD finds that his loot is not a virus and we finally discover who’s been whispering to us during in-person interludes that foreshadow a radical new player in this dangerous game. White hasn’t reinvented the wheel, but it’s fun to read and more relevant to the present day than similar works in the canon, combining plausible technology with that age-old question of what it means to be human.

A richly imagined, futuristic stand-alone with appeal to gamers, SF fans, and armchair futurists alike.