by Cory McCarthy & A.R. Capetta ‧ RELEASE DATE: April 7, 2020
A heroic finale.
A band of heroes travels through time to put an end to King Arthur’s tragedy and save their future from corporate corruption.
In this second and final installment of a science-fiction reimagining of Arthurian legend, Ari, Merlin, and their friends crash into the past to steal a magic chalice from Camelot. They are guided by their quest to set the spirit of King Arthur free from his cycle of reincarnation and put a stop to Mercer, a murderous mega-corporation. However, their plans fall apart when they find themselves entangled in the legend—love triangle included—with Ari in the role of Lancelot and Gwen married to Arthur. Meanwhile, Merlin ages backward every time he uses magic. One false move could disrupt their whole timeline. Capetta (The Storm of Life, 2020, etc.) and McCarthy (Once & Future, 2019, etc.) have crafted a fast-paced, turbulent plotline with satisfying twists and luscious queer romance. Throughout they critique the whitewashing of medieval European history and, particularly, Arthurian retellings. Their cast of characters displays an intentional diversity of identities, including polyamorous. Encounters with Merlin’s past self and conflict with the Lady of the Lake explore the question of what makes someone a villain. Without rushing, the story resolves through a path of healing from the trauma of the past.
A heroic finale. (Science fiction. 14-18)Pub Date: April 7, 2020
ISBN: 978-0-316-44929-8
Page Count: 320
Publisher: Jimmy Patterson/Little, Brown
Review Posted Online: Jan. 6, 2020
Kirkus Reviews Issue: Feb. 1, 2020
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by A.R. Capetta ; illustrated by Charlene Chua
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PERSPECTIVES
by Lauren Roberts ‧ RELEASE DATE: Nov. 7, 2023
A lackluster and sometimes disturbing mishmash of overused tropes.
The Plague has left a population divided between Elites and Ordinaries—those who have powers and those who don’t; now, an Ordinary teen fights for her life.
Paedyn Gray witnessed the king kill her father five years ago, and she’s been thieving and sleeping rough ever since, all while faking Psychic abilities. When she inadvertently saves the life of Prince Kai, she becomes embroiled in the Purging Trials, a competition to commemorate the sickness that killed most of the kingdom’s Ordinaries. Kai’s duties as the future Enforcer include eradicating any remaining Ordinaries, and these Trials are his chance to prove that he’s internalized his brutal training. But Kai can’t help but find Pae’s blue eyes, silver hair, and unabashed attitude enchanting. She likewise struggles to resist his stormy gray eyes, dark hair, and rakish behavior, even as they’re pitted against each other in the Trials and by the king himself. Scenes and concepts that are strongly reminiscent of the Hunger Games fall flat: They aren’t bolstered by the original’s heart or worldbuilding logic that would have justified a few extreme story elements. Illogical leaps and inconsistent characterizations abound, with lighthearted romantic interludes juxtaposed against genocide, child abuse, and sadism. These elements, which are not sufficiently addressed, combined with the use of ableist language, cannot be erased by any amount of romantic banter. Main characters are cued white; the supporting cast has some brown-skinned characters.
A lackluster and sometimes disturbing mishmash of overused tropes. (map) (Fantasy. 14-18)Pub Date: Nov. 7, 2023
ISBN: 9798987380406
Page Count: 538
Publisher: Simon & Schuster
Review Posted Online: Sept. 9, 2023
Kirkus Reviews Issue: Oct. 1, 2023
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by Margie Fuston ‧ RELEASE DATE: March 19, 2024
Come for the forbidden romance and interpersonal machinations rather than the titular Games.
Bly’s world is filled with vampires, witches, and humans like herself.
Vampires and witches live under an uneasy peace, but for two weeks each year, they play the Revenant Games. During this time, humans can choose a side, try to capture a member of the opposing faction, and claim a reward: The witches will raise someone from the dead, while the vampires will grant you immortality. Bly enters in hopes of winning her sister Elise’s resurrection. During preparations for the Games, however, Emerson, her best friend and crush, receives a death curse from a witch that can only be cured if he attains immortality. The two team up, playing for both sides in an attempt to save both Emerson and Elise. But when they capture a vampire called Kerrigan, and Bly’s feelings for him get complicated, she faces difficult decisions. This book’s real draw is the abundant drama between the players. The Games themselves mostly feel like walks through the woods punctuated by occasional battles, and the explanation for the witches’ and vampires’ incentives to risk their lives is unconvincing, making the overall setup feel contrived. Fans of traditional vampires will enjoy the book’s portrayal of these velvet-wearing creatures, however. The abrupt ending sets things up to be continued in a possible sequel. Bly is cued white; Emerson has dark brown skin, and supporting characters bring diversity in skin color and sexual orientation.
Come for the forbidden romance and interpersonal machinations rather than the titular Games. (Fantasy. 14-18)Pub Date: March 19, 2024
ISBN: 9781665934411
Page Count: 416
Publisher: McElderry
Review Posted Online: Dec. 6, 2023
Kirkus Reviews Issue: Jan. 1, 2024
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