A group of teens who meet through a forum on the website Deddit gather in person to try out an urban legend—with horrifying results.
Strangers Ellie, Mei, Reece, Toni, Hugo, and Callum decide to get together at a local Catholic elementary school to play the Midnight Game. This challenge requires them to summon the Midnight Man at 12:00 a.m.—and then survive until 3:33 a.m., using only candles as their source of light. They’re not allowed to sleep, leave the building, or bring weapons. What at first seems easy soon turns into a terrifying ordeal when the group splits up in search of the missing bag containing Mei’s inhaler. It then becomes clear to the six that they may not all make it out alive. The story opens at 3:36 a.m. on the night of the game and maintains a quick pace as it unfolds through message board chats dating back several days to the group’s original meeting and present-day chapters following the suspenseful events of the night. Some fear-stoking elements will make readers wonder what dangers are human and what might be supernatural. The tension and action are compelling, but the characters largely feel flat and underdeveloped. Some diversity is mentioned in passing: Hugo has ADHD, Ellie has diabetes, Callum is cued Black and has a Muslim father, and Mei is Chinese and white.
A creepy, absorbing, plot-driven story.
(floor plan, content warning) (Horror. 12-16)