Memories and bodies hop across dimensions in this sequel to False Memory (2012).
Red-eyed Miranda and her fellow Roses, teens with psychic abilities and unknown origins, just lost two of their own in a sudden burst of violence. Now on the hunt for their murderous member, “Sequel,” aka Nina, Miranda stumbles upon an ominous black liquid that links her world to many others. Unfortunately, the black goo provides a passageway for an army of blind monsters to hop from world to world, an army that may be controlled by the people who developed Miranda and the Roses. Miranda sheds some of her kick-ass nature in her second adventure, which is disheartening, as the action is sometimes shelved in favor of romance. However, when Miranda is dueling, wrestling or kicking, she’s in top form, and the adrenaline is palpable. The supporting characters are unremarkable for most of the story, only becoming relevant in the romance subplot and even then remaining bland. The eyeless psychic monsters do make for an effective threat, although the dimension-hopping and heavy-duty cloning-origin story tie confusing knots into an otherwise smooth story.
A remix of the first, weighed down with extraneous back story.
(Action. 10-14)