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HOURGLASS

An exciting and complex tale with memorable characters, standout battle scenes, and riveting worldbuilding.

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  • Kirkus Reviews'
    Best Books Of 2021

An aspiring comic-book artist and the ghost of his best friend join a fight against soul-seeking private military contractors in James’ fantasy novel.

Twenty-something freelance artist Clyde Williams dreams of drawing comics but so far has collected nothing but rejections. He shares his Brooklyn apartment with Kevin “Kev” Carpenter, who’s been his best pal for 20 years—and for the last two months, he’s been a ghost. Shot to death in a liquor-store robbery, Kev simply appeared to Clyde as an apparition afterward and stuck around (although he refuses to serve as Clyde’s “ghost writer”). Both friends feel as if they’re at an impasse—so when Agent Rose Hadfield knocks on their door, the pair hear her out. She works for Hourglass, a black-ops government department that trains ghosts, or “Post-Life Entities” like Kev, and their physical anchors, like Clyde, to take on unusual threats. Clyde, whose father and brother both died in combat, despises the military but agrees to accompany Kev to Hourglass for training. The friends learn all kinds of fighting tactics as well as information about Erebus, the land of the dead that’s also called “the Null”: “There are no pearly gates, no kingdoms of clouds, or 72 virgins,” explains an Hourglass trainer. Meanwhile, the wealthy, powerful, and clandestine Cairnwood Society is planning a raid on Erebus from its Brooklyn warehouse in order to harvest souls and monetize them—maybe as energy, maybe as weapons. The strike force needs a guide, so Cairnwood has coerced Konstantin Kozlov, a Russian monk and ghost anchor who’s been to Erebus before, into service. For his part, Konstantin hopes to find the Firmament Needle, which he believes “could stitch together a heavenly Paradise.” A showdown in hell, and in New York City, awaits all the players in this game, with the fate of many souls hanging in the balance.

James, in his first fantasy work, tells a story that’s bursting its seams with imaginative ideas, backstory, combat scenes, and developing relationships. It’s a little slow to get started, but once it does, readers will be drawn deep into this well-developed world—or rather, worlds. These include such arcane elements as Konstantin’s Rising Path sect, the hellish creatures of Erebus, evil capitalists, and the comic-book subculture. Similarly, Clyde and Kev provide emotional ballast among so much that’s unusual and extraordinary; indeed, Clyde serves as an anchor in more ways than one. His relatable struggle over whether he should join the battle connects directly with his family history, and the descriptions of his artwork’s visual impact help prepare readers for the novel’s bravura training and battle scenes. The latter are densely choreographed with verve, intelligence, and plenty of operatic (or maybe comic book–like) action. Even the names of Erebus’ nine territories are evocative, such as The House of Fading Light, The House of Silent Screams, and The House of Cold Stars. With Konstantin’s quest incomplete at the end, readers will likely want a second volume.

An exciting and complex tale with memorable characters, standout battle scenes, and riveting worldbuilding.

Pub Date: Sept. 21, 2020

ISBN: 979-8-68-891068-1

Page Count: 378

Publisher: Self

Review Posted Online: Oct. 30, 2020

Kirkus Reviews Issue: Jan. 1, 2021

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THE DARK MIRROR

From the Bone Season series , Vol. 5

Though it falters a bit under its own weight, this series still has plenty of fight left.

In this long-awaited fifth installment of Shannon’s Bone Season series, the threat to the clairvoyant community spreads like a plague across Europe.

After extending her fight against the Republic of Scion to Paris, Paige Mahoney, leader of London’s clairvoyant underworld and a spy for the resistance movement, finds herself further outside her comfort zone when she wakes up in a foreign place with no recollection of getting there. More disturbing than her last definitive memory, in which her ally-turned-lover Arcturus seems to betray her, is that her dreamscape—the very soul of her clairvoyance—has been altered, as if there’s a veil shrouding both her memories and abilities. Paige manages to escape and learns she’s been missing and presumed dead for six months. Even more shocking is that she’s somehow outside of Scion’s borders, in the free world where clairvoyants are accepted citizens. She gets in touch with other resistance fighters and journeys to Italy to reconnect with the Domino Programme intelligence network. In stark contrast to the potential of life in the free world is the reality that Scion continues to stretch its influence, with Norway recently falling and Italy a likely next target. Paige is enlisted to discover how Scion is bending free-world political leaders to its will, but before Paige can commit to her mission, she has her own mystery to solve: Where in the world is Arcturus? Paige’s loyalty to Arcturus is tested as she decides how much to trust in their connection and how much information to reveal to the Domino Programme about the Rephaite—the race of immortals from the Netherworld, Arcturus’ people—and their connection to the founding of Scion, as well as the presence of clairvoyant abilities on Earth. While the book is impressively multilayered, the matter-of-fact way in which details from the past are sprinkled throughout will have readers constantly flipping to the glossary. As the series’ scope and the implications of the war against Scion expand, Shannon’s narrative style reads more action-thriller than fantasy. Paige’s powers as a dreamwalker are rarely used here, but when clairvoyance is at play, the story shines.

Though it falters a bit under its own weight, this series still has plenty of fight left.

Pub Date: Feb. 25, 2025

ISBN: 9781639733965

Page Count: 576

Publisher: Bloomsbury

Review Posted Online: Dec. 12, 2024

Kirkus Reviews Issue: Jan. 15, 2025

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A BLIGHT OF BLACKWINGS

A charming and persuasive entry that will leave readers impatiently awaiting the concluding volume.

Book 2 of Hearne's latest fantasy trilogy, The Seven Kennings (A Plague of Giants, 2017), set in a multiracial world thrust into turmoil by an invasion of peculiar giants.

In this world, most races have their own particular magical endowment, or “kenning,” though there are downsides to trying to gain the magic (an excellent chance of being killed instead) and using it (rapid aging and death). Most recently discovered is the sixth kenning, whose beneficiaries can talk to and command animals. The story canters along, although with multiple first-person narrators, it's confusing at times. Some characters are familiar, others are new, most of them with their own problems to solve, all somehow caught up in the grand design. To escape her overbearing father and the unreasoning violence his kind represents, fire-giant Olet Kanek leads her followers into the far north, hoping to found a new city where the races and kennings can peacefully coexist. Joining Olet are young Abhinava Khose, discoverer of the sixth kenning, and, later, Koesha Gansu (kenning: air), captain of an all-female crew shipwrecked by deep-sea monsters. Elsewhere, Hanima, who commands hive insects, struggles to free her city from the iron grip of wealthy, callous merchant monarchists. Other threads focus on the Bone Giants, relentless invaders seeking the still-unknown seventh kenning, whose confidence that this can defeat the other six is deeply disturbing. Under Hearne's light touch, these elements mesh perfectly, presenting an inventive, eye-filling panorama; satisfying (and, where appropriate, well-resolved) plotlines; and tensions between the races and their kennings to supply much of the drama.

A charming and persuasive entry that will leave readers impatiently awaiting the concluding volume.

Pub Date: Feb. 4, 2020

ISBN: 978-0-345-54857-3

Page Count: 592

Publisher: Del Rey/Ballantine

Review Posted Online: Nov. 24, 2019

Kirkus Reviews Issue: Dec. 15, 2019

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