by D.J. MacHale ‧ RELEASE DATE: March 25, 2014
There is no middle-volume sag in this pulse-pounding thriller
In series opener Sylo (2013), war came to Tucker Pierce on Pemberwick Island off the coast of Maine; this middle volume picks up where the first left off.
Tucker and his friends Tori, Kent and Olivia escaped from Pemberwick Island and the air-and-sea battle that raged around it to land in Portland. But it’s not the historic old harbor town they remember. No one is on the streets, and while most buildings remain, some have completely disintegrated. It’s clear that the battle they witnessed wasn’t just for possession of their home island—it was for the entire area. But they still don’t know exactly who is fighting whom, or why, or how far the battlefield extends. Taking refuge in a hospital, the teens find a few other survivors but not a lot of additional information. A looping radio transmission encourages survivors to go west, where a force is gathering to fight back. Division threatens, as the teens argue about what to do: join this resistance or find refuge. Tucker just wants some payback for the death of his best friend in the previous book. Tucker’s search for the moral right leads to the concept of the “lesser evil” in ways he could never have anticipated and keeps readers completely involved every step of the way. Reminiscent of Stephen King’s masterwork The Stand, this book’s pace never slackens.
There is no middle-volume sag in this pulse-pounding thriller . (Adventure. 10-16)Pub Date: March 25, 2014
ISBN: 978-1-59514-667-0
Page Count: 496
Publisher: Razorbill/Penguin
Review Posted Online: Dec. 10, 2013
Kirkus Reviews Issue: Jan. 1, 2014
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by Katherine Rundell ; illustrated by Ashley Mackenzie ‧ RELEASE DATE: Sept. 10, 2024
An epic fantasy with timeless themes and unforgettable characters.
Two young people save the world and all the magic in it in this series opener.
When tall, dark-haired, white-skinned Christopher Forrester goes to stay with his grandfather in Scotland, he ventures to the top of a forbidden hill and discovers astonishing magical creatures. His grandfather explains that Christopher’s family are guardians of the “way through” to the Archipelago, where the Glimourie Tree grows—the source of glimourie, or the world’s magic. Black-haired, olive-skinned Mal Arvorian, a girl from the Archipelago, is being pursued by a murderer, and she asks Christopher for help, launching them both on a wild, dangerous journey to discover why the glimourie is disappearing and how to stop it. Together with a part-nereid woman, a ratatoska, a dragon, and a Berserker, they face an odyssey of dangerous tasks to find the Immortal, the only one who can reverse the draining of magic. Like Lyra and Will from Philip Pullman’s His Dark Materials, Mal and Christopher sacrifice their innocence for experience, meeting every challenge with depthless courage until they finally reach the maze at the heart of it all. Rundell throws myriad obstacles in her characters’ way, but she gives them tools both tangible (a casapasaran, which always points the way home, and the glamry blade, which cuts through anything) and intangible (the desire “to protect something worth protecting” and an “insistence that the world is worth loving”). Final art not seen.
An epic fantasy with timeless themes and unforgettable characters. (map, bestiary) (Fantasy. 10-16)Pub Date: Sept. 10, 2024
ISBN: 9780593809860
Page Count: 368
Publisher: Knopf
Review Posted Online: May 30, 2024
Kirkus Reviews Issue: July 1, 2024
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SEEN & HEARD
by Stephanie Garber ‧ RELEASE DATE: May 29, 2018
Dark, seductive, but over-the-top: Characters and book alike will enthrall those who choose to play.
Garber returns to the world of bestseller Caraval (2017), this time with the focus on younger, more daring sister Donatella.
Valenda, capital of the empire, is host to the second of Legend’s magical games in a single year, and while Scarlett doesn’t want to play again, blonde Tella is eager for a chance to prove herself. She is haunted by the memory of her death in the last game and by the cursed Deck of Destiny she used as a child which foretold her loveless future. Garber has changed many of the rules of her expanding world, which now appears to be infused with magic and evil Fates. Despite a weak plot and ultraviolet prose (“He tasted like exquisite nightmares and stolen dreams, like the wings of fallen angels, and bottles of fresh moonlight.”), this is a tour de force of imagination. Themes of love, betrayal, and the price of magic (and desire) swirl like Caraval’s enchantments, and Dante’s sensuous kisses will thrill readers as much as they do Tella. The convoluted machinations of the Prince of Hearts (one of the Fates), Legend, and even the empress serve as the impetus for Tella’s story and set up future volumes which promise to go bigger. With descriptions focusing primarily on clothing, characters’ ethnicities are often indeterminate.
Dark, seductive, but over-the-top: Characters and book alike will enthrall those who choose to play. (glossary) (Fantasy. 12-16)Pub Date: May 29, 2018
ISBN: 978-1-250-09531-2
Page Count: 464
Publisher: Flatiron Books
Review Posted Online: March 19, 2018
Kirkus Reviews Issue: April 1, 2018
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