by D.J. MacHale ‧ RELEASE DATE: July 2, 2013
This first installment in a proposed trilogy is absolutely un-put-down-able, more exciting than an X-Box and roller coaster...
This riveting novel starts with a question: How safe is it to remain uninvolved?
At 14, Tucker Pierce is all about fitting in and going with the flow. While his friends talk about going out into the world and doing great things, he prefers to dream small. He likes life on tiny, fictional Pemberwick Island, Maine, and hopes to take over his father’s landscaping business eventually. For now, warming the bench at the weekly football games is just fine with him. But when the island is quarantined by the U.S. Navy, things start to fall apart, and Tucker can’t stand aside for long. People start dying. The girl he wants to get to know a whole lot better, Tori, is captured along with Tucker and imprisoned behind barbed wire. The country-club golf course has been converted into a military camp run by a division of the military they’ve never heard of: SYLO. There’s no communication from the mainland to the island and no way to get word of what’s happening out to the world. Tucker and Tori need to get to the mainland to tell their story. Can they get past the naval blockade? Can they survive the sky-borne attack on the blockade? Whom can they trust? Who—or what—is SYLO? And who is fighting whom? MacHale knows boy readers and delivers, giving them an action-packed plot with a likable, Everykid protagonist and doling out answers with just the right amount of parsimony to keep the pages turning.
This first installment in a proposed trilogy is absolutely un-put-down-able, more exciting than an X-Box and roller coaster combined. (Adventure. 10-16)Pub Date: July 2, 2013
ISBN: 978-1-59514-665-6
Page Count: 416
Publisher: Razorbill/Penguin
Review Posted Online: April 9, 2013
Kirkus Reviews Issue: June 1, 2013
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PROFILES
by Katherine Rundell ; illustrated by Ashley Mackenzie ‧ RELEASE DATE: Sept. 10, 2024
An epic fantasy with timeless themes and unforgettable characters.
Two young people save the world and all the magic in it in this series opener.
When tall, dark-haired, white-skinned Christopher Forrester goes to stay with his grandfather in Scotland, he ventures to the top of a forbidden hill and discovers astonishing magical creatures. His grandfather explains that Christopher’s family are guardians of the “way through” to the Archipelago, where the Glimourie Tree grows—the source of glimourie, or the world’s magic. Black-haired, olive-skinned Mal Arvorian, a girl from the Archipelago, is being pursued by a murderer, and she asks Christopher for help, launching them both on a wild, dangerous journey to discover why the glimourie is disappearing and how to stop it. Together with a part-nereid woman, a ratatoska, a dragon, and a Berserker, they face an odyssey of dangerous tasks to find the Immortal, the only one who can reverse the draining of magic. Like Lyra and Will from Philip Pullman’s His Dark Materials, Mal and Christopher sacrifice their innocence for experience, meeting every challenge with depthless courage until they finally reach the maze at the heart of it all. Rundell throws myriad obstacles in her characters’ way, but she gives them tools both tangible (a casapasaran, which always points the way home, and the glamry blade, which cuts through anything) and intangible (the desire “to protect something worth protecting” and an “insistence that the world is worth loving”). Final art not seen.
An epic fantasy with timeless themes and unforgettable characters. (map, bestiary) (Fantasy. 10-16)Pub Date: Sept. 10, 2024
ISBN: 9780593809860
Page Count: 368
Publisher: Knopf
Review Posted Online: May 30, 2024
Kirkus Reviews Issue: July 1, 2024
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SEEN & HEARD
by Stephanie Garber ‧ RELEASE DATE: May 29, 2018
Dark, seductive, but over-the-top: Characters and book alike will enthrall those who choose to play.
Garber returns to the world of bestseller Caraval (2017), this time with the focus on younger, more daring sister Donatella.
Valenda, capital of the empire, is host to the second of Legend’s magical games in a single year, and while Scarlett doesn’t want to play again, blonde Tella is eager for a chance to prove herself. She is haunted by the memory of her death in the last game and by the cursed Deck of Destiny she used as a child which foretold her loveless future. Garber has changed many of the rules of her expanding world, which now appears to be infused with magic and evil Fates. Despite a weak plot and ultraviolet prose (“He tasted like exquisite nightmares and stolen dreams, like the wings of fallen angels, and bottles of fresh moonlight.”), this is a tour de force of imagination. Themes of love, betrayal, and the price of magic (and desire) swirl like Caraval’s enchantments, and Dante’s sensuous kisses will thrill readers as much as they do Tella. The convoluted machinations of the Prince of Hearts (one of the Fates), Legend, and even the empress serve as the impetus for Tella’s story and set up future volumes which promise to go bigger. With descriptions focusing primarily on clothing, characters’ ethnicities are often indeterminate.
Dark, seductive, but over-the-top: Characters and book alike will enthrall those who choose to play. (glossary) (Fantasy. 12-16)Pub Date: May 29, 2018
ISBN: 978-1-250-09531-2
Page Count: 464
Publisher: Flatiron Books
Review Posted Online: March 19, 2018
Kirkus Reviews Issue: April 1, 2018
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