The Highgladeseries concludes in this third and final tale of factions battling across a vast fantasy land.
As Jennings’ newest installment opens, the fate of the Athrani people hangs in the balance of a dying warrior, the noble hero Miera. Having sealed off the Otherworld—or so she hopes and believes—she breathes her last, and we are dropped into the ruinous landscapes of the world she left behind. In the wasteland of Khulakorum, Seralith Edos—or “Sera,” as readers come to know her—is mourning the death of her father figure, Gen. Aldis Tennech. Our first encounter with her is more somber than when we meet Alysana, who quickly wins readers over with a bit of cloak-and-dagger action (literally) to fell a guard and release prisoners we can only assume are wrongly jailed. The very next chapter, we meet Duna (each chapter features a different character’s perspective), who can’t help but be memorable, given that she is recently ascendant to throne of Haidan Shar. Next comes Thornton and his Hammer (hmm…) of Worldforge, followed by Kethras and then Asha, each of them a sort of demi-god whose help—or interference—plays out with drastic consequences throughout the battles that pepper this series. Jennings’ prose is typical warrior-fantasy fare, “She had dealt with power-hungry madmen before, but admittedly, this was her first time dealing with a power-hungry madman who also happened to be a god.” The well-imagined plot unfolds with nonstop action: Families are torn asunder, characters once thought dead are reincarnated in shady deals, and the bonds of loyalty and notions of honor and nobility will be tested in battle. But this third installment simply has too many perspectives for readers to truly connect with any of them. Though much thought has been put into this storyline and the humans and gods who live it, the end result feels unfocused.
A creative but overstuffed conclusion to the series.