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METROPOLIS GROVE

Should appeal to readers looking for a different kind of superhero story.

Best friends Duncan and Alex are the only two kids living on their block in the small town of Metropolis Grove.

So when fellow middle schooler Sonia moves in down the street, they are thrilled to make a new friend. At first, everything goes well. Sonia is full of energy and enthusiasm, which Alex and Duncan appreciate. But conflict brews when Sonia claims that when she lived in the actual Metropolis, she saw Superman fly past her window. But Duncan says that he doesn’t believe in Superman. When the three friends stumble upon a fort in the woods that’s full of Superman-related paraphernalia, Sonia is convinced that this must be Superman’s suburban hideout, but Alex and Duncan are not so sure. Sonia decides to investigate on her own and discovers a secret that, when she reveals it to Alex and Duncan, becomes a true test of their brand-new friendship. The three protagonists represent a diverse group of friends: Sonia has brown skin, and her sari-wearing maternal grandmother suggests South Asian heritage; the illustrations of Alex imply that she is probably Asian American; Duncan presents White. As is typical of a superhero tale, the storyline is predictable if fast-paced, and while the characters are likable, they are drawn in broad strokes. Abetted by Broome’s colors, Brockington’s clean panels effectively communicate both action and humor as the plot progresses.

Should appeal to readers looking for a different kind of superhero story. (Graphic adventure. 9-13)

Pub Date: May 4, 2021

ISBN: 978-1-77950-053-3

Page Count: 152

Publisher: DC

Review Posted Online: March 16, 2021

Kirkus Reviews Issue: April 1, 2021

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HOLES

Good Guys and Bad get just deserts in the end, and Stanley gets plenty of opportunities to display pluck and valor in this...

Sentenced to a brutal juvenile detention camp for a crime he didn't commit, a wimpy teenager turns four generations of bad family luck around in this sunburnt tale of courage, obsession, and buried treasure from Sachar (Wayside School Gets a Little Stranger, 1995, etc.).

Driven mad by the murder of her black beau, a schoolteacher turns on the once-friendly, verdant town of Green Lake, Texas, becomes feared bandit Kissin' Kate Barlow, and dies, laughing, without revealing where she buried her stash. A century of rainless years later, lake and town are memories—but, with the involuntary help of gangs of juvenile offenders, the last descendant of the last residents is still digging. Enter Stanley Yelnats IV, great-grandson of one of Kissin' Kate's victims and the latest to fall to the family curse of being in the wrong place at the wrong time; under the direction of The Warden, a woman with rattlesnake venom polish on her long nails, Stanley and each of his fellow inmates dig a hole a day in the rock-hard lake bed. Weeks of punishing labor later, Stanley digs up a clue, but is canny enough to conceal the information of which hole it came from. Through flashbacks, Sachar weaves a complex net of hidden relationships and well-timed revelations as he puts his slightly larger-than-life characters under a sun so punishing that readers will be reaching for water bottles.

Good Guys and Bad get just deserts in the end, and Stanley gets plenty of opportunities to display pluck and valor in this rugged, engrossing adventure. (Fiction. 9-13)

Pub Date: Sept. 1, 1998

ISBN: 978-0-374-33265-5

Page Count: 233

Publisher: Farrar, Straus and Giroux

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: June 15, 2000

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STEALING HOME

An emotional, much-needed historical graphic novel.

Sandy and his family, Japanese Canadians, experience hatred and incarceration during World War II.

Sandy Saito loves baseball, and the Vancouver Asahi ballplayers are his heroes. But when they lose in the 1941 semifinals, Sandy’s dad calls it a bad omen. Sure enough, in December 1941, Japan bombs Pearl Harbor in the U.S. The Canadian government begins to ban Japanese people from certain areas, moving them to “dormitories” and setting a curfew. Sandy wants to spend time with his father, but as a doctor, his dad is busy, often sneaking out past curfew to work. One night Papa is taken to “where he [is] needed most,” and the family is forced into an internment camp. Life at the camp isn’t easy, and even with some of the Asahi players playing ball there, it just isn’t the same. Trying to understand and find joy again, Sandy struggles with his new reality and relationship with his father. Based on the true experiences of Japanese Canadians and the Vancouver Asahi team, this graphic novel is a glimpse of how their lives were affected by WWII. The end is a bit abrupt, but it’s still an inspiring and sweet look at how baseball helped them through hardship. The illustrations are all in a sepia tone, giving it an antique look and conveying the emotions and struggles. None of the illustrations of their experiences are overly graphic, making it a good introduction to this upsetting topic for middle-grade readers.

An emotional, much-needed historical graphic novel. (afterword, further resources) (Graphic historical fiction. 9-12)

Pub Date: Oct. 5, 2021

ISBN: 978-1-5253-0334-0

Page Count: 112

Publisher: Kids Can

Review Posted Online: June 28, 2021

Kirkus Reviews Issue: July 15, 2021

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