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ED EMBERLEY'S DRAWING BOOK

MAKE A WORLD

Ed Emberley's smart and simple Animal Drawing Book (1970) was a disarmingly contemporary example of the popular if not quite respectable add-a-line drawing lesson. There are not only more animals here but all sorts of cars, trucks, planes, boats, wagons, furniture, buildings, people, and "this and that." The crowding of each page with ten to 30 items and up to nine steps in the construction of each item makes the book less attractive than its predecessor, but the great variety of objects may be just what devotees of the animal book have been waiting for. Emberley invites junior cartoonists to take off on their own from the basics he supplies, and he makes it seem so easy and enjoyable that they're bound to go on to more creative doodling.

Pub Date: March 16, 1972

ISBN: 0316789720

Page Count: 32

Publisher: Little, Brown

Review Posted Online: April 24, 2012

Kirkus Reviews Issue: March 1, 1972

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BEAUTIFUL OOPS!

A festive invitation to creative liberation.

A pleasingly tactile exploration of the possibilities inherent in mistakes.

"A torn piece of paper... / is just the beginning!" Spills, folded paper, drips of paint, smudges and smears—they "all can make magic appear." An increasingly complex series of scenarios celebrates random accidents, encouraging artistic experimentation rather than discouragement. The folded-over paper can be a penguin's head; a torn piece of newsprint can turn into a smiling dog with a little application of paint; a hot-chocolate stain can become a bog for a frog. Thanks to a telescoping pop-up, a hole is filled with nearly limitless possibilities. The interactive elements work beautifully with the photo-collaged "mistakes," never overwhelming the intent with showiness. Saltzberg's trademark cartoon animals provide a sweetly childlike counterpoint to the artful scribbles and smears of gloppy paint.

A festive invitation to creative liberation. (Pop-up. 4-12)

Pub Date: Sept. 23, 2010

ISBN: 978-0-7611-5728-1

Page Count: 28

Publisher: Workman

Review Posted Online: Dec. 10, 2018

Kirkus Reviews Issue: Dec. 1, 2010

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HOW TO WRITE A STORY

A lovely encouragement to young writers to persist.

This follow-up to How To Read a Story (2005) shows a child going through the steps of creating a story, from choosing an idea through sharing with friends.

A young black child lies in a grassy field writing in a journal, working on “Step 1 / Search for an Idea— / a shiny one.” During a walk to the library, various ideas float in colorful thought bubbles, with exclamation points: “playing soccer! / dogs!” Inside the library, less-distinct ideas, expressed as shapes and pictures, with question marks, float about as the writer collects ideas to choose from. The young writer must then choose a setting, a main character, and a problem for that protagonist. Plotting, writing with detail, and revising are described in child-friendly terms and shown visually, in the form of lists and notes on faux pieces of paper. Finally, the writer sits in the same field, in a new season, sharing the story with friends. The illustrations feature the child’s writing and drawing as well as images of imagined events from the book in progress bursting off the page. The child’s main character is an adventurous mermaid who looks just like the child, complete with afro-puff pigtails, representing an affirming message about writing oneself into the world. The child’s family, depicted as black, moves in the background of the setting, which is also populated by a multiracial cast.

A lovely encouragement to young writers to persist. (Informational picture book. 6-10)

Pub Date: July 7, 2020

ISBN: 978-1-4521-5666-8

Page Count: 36

Publisher: Chronicle Books

Review Posted Online: March 28, 2020

Kirkus Reviews Issue: April 15, 2020

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