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ONE IF BY LAND, TWO IF BY SUBMARINE

From the Saving America series , Vol. 1

Rambunctious YA educational entertainment that reimagines the American Revolution as a time-travel escapade.

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In Schnabel’s YA debut, four kids go on an amazing time-travel adventure to foil a saboteur who’s trying to make sure that the United States never comes to be.

In the present day, four youngsters are enrolled in a peculiar Wisconsin “Revolutionary War reenactment camp,” where they’re forced to endure authentic re-creations of hardships that people faced during the American Revolution. Thirteen-year-old Kep Westguard and his younger brother, Max, are mainly there to win a monetary prize for “best historical skirmishing” so that Kep can attend a swim camp instead. Adolescent animal rights firebrand Tela has more enthusiasm for the Revolutionary War camp—and skill with firearms—but she refuses to wear fur or leather or eat meat. T.J., who’s African American, doesn’t like that the reenactors, like Kep, Max, and Tela, are disproportionately white, as many free people of color took part in the historical fighting. He’s also sure that the place is actually a hidden-camera reality TV production. Then camp authorities tell the four kids that they’re being groomed to be time voyagers to head off an incredible crisis. A rogue, adult time traveler named Fox, they say, aims to sabotage events on the key night of April 18, 1775, when the famed “midnight ride” of Paul Revere took place (as well as a similar ride by the lesser-known William Dawes). Without foreknowledge of approaching British troops, the Colonial uprising in New England will be crushed—and the United States will never be conceived. The four kids possess the proper DNA for time travel, so they’re America’s best hope to go back in time and carry out the crucial warnings themselves. A short particle-accelerator–assisted trip later, the kids are outside Boston in 1775, bewildered and facing a seemingly impossible challenge.

In this hybrid of YA historical classic Johnny Tremain (1943) and Michael Crichton’s popcorn-SF tale Timeline (1999), Schnabel sacrifices gee-whiz science-fictional awe in favor of semicomic bickering over whether time travel is real or not. She follows this with cliffhanger after cliffhanger as the kids eventually realize that their anachronistic adventure is actually happening. The author particularly scores points by focusing on some somewhat lesser-known players of the Revolutionary War, such as British Army Gen. Thomas Gage, the poet Phillis Wheatley, and black Freemason Prince Hall. More familiar figures, such as George Washington and Revere, barely have walk-ons, but John Hancock and John Adams do take part, with the former amusingly portrayed as a brave but rather clueless figure. Perhaps most strikingly, the novel has its young characters argue over whether the United States is worth saving given that its birth guarantees a continuation of slavery—as well as animal abuse, Tela points out. This move certainly takes the story out of Esther Forbes territory, and young readers may find that this discussion makes the American Revolution more relatable. There are a few loose ends at the story’s conclusion, especially regarding the rather weakly defined villains, which leaves open the possibility of a sequel.

Rambunctious YA educational entertainment that reimagines the American Revolution as a time-travel escapade.

Pub Date: Oct. 22, 2019

ISBN: 978-1-73386-810-5

Page Count: 296

Publisher: Wonder Jumps Press

Review Posted Online: Feb. 20, 2020

Kirkus Reviews Issue: April 15, 2020

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THE GIRL OF FIRE AND THORNS

From the Girl of Fire and Thorns series , Vol. 1

Despite the stale fat-to-curvy pattern, compelling world building with a Southern European, pseudo-Christian feel,...

Adventure drags our heroine all over the map of fantasyland while giving her the opportunity to use her smarts.

Elisa—Princess Lucero-Elisa de Riqueza of Orovalle—has been chosen for Service since the day she was born, when a beam of holy light put a Godstone in her navel. She's a devout reader of holy books and is well-versed in the military strategy text Belleza Guerra, but she has been kept in ignorance of world affairs. With no warning, this fat, self-loathing princess is married off to a distant king and is embroiled in political and spiritual intrigue. War is coming, and perhaps only Elisa's Godstone—and knowledge from the Belleza Guerra—can save them. Elisa uses her untried strategic knowledge to always-good effect. With a character so smart that she doesn't have much to learn, body size is stereotypically substituted for character development. Elisa’s "mountainous" body shrivels away when she spends a month on forced march eating rat, and thus she is a better person. Still, it's wonderfully refreshing to see a heroine using her brain to win a war rather than strapping on a sword and charging into battle.

Despite the stale fat-to-curvy pattern, compelling world building with a Southern European, pseudo-Christian feel, reminiscent of Naomi Kritzer's Fires of the Faithful (2002), keeps this entry fresh. (Fantasy. 12-14)

Pub Date: Sept. 1, 2011

ISBN: 978-0-06-202648-4

Page Count: 432

Publisher: Greenwillow Books

Review Posted Online: July 19, 2011

Kirkus Reviews Issue: Aug. 1, 2011

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LEGEND

From the Legend series , Vol. 1

This is no didactic near-future warning of present evils, but a cinematic adventure featuring endearing, compelling heroes

A gripping thriller in dystopic future Los Angeles.

Fifteen-year-olds June and Day live completely different lives in the glorious Republic. June is rich and brilliant, the only candidate ever to get a perfect score in the Trials, and is destined for a glowing career in the military. She looks forward to the day when she can join up and fight the Republic’s treacherous enemies east of the Dakotas. Day, on the other hand, is an anonymous street rat, a slum child who failed his own Trial. He's also the Republic's most wanted criminal, prone to stealing from the rich and giving to the poor. When tragedies strike both their families, the two brilliant teens are thrown into direct opposition. In alternating first-person narratives, Day and June experience coming-of-age adventures in the midst of spying, theft and daredevil combat. Their voices are distinct and richly drawn, from Day’s self-deprecating affection for others to June's Holmesian attention to detail. All the flavor of a post-apocalyptic setting—plagues, class warfare, maniacal soldiers—escalates to greater complexity while leaving space for further worldbuilding in the sequel.

This is no didactic near-future warning of present evils, but a cinematic adventure featuring endearing, compelling heroes . (Science fiction. 12-14)

Pub Date: Nov. 29, 2011

ISBN: 978-0-399-25675-2

Page Count: 336

Publisher: Putnam

Review Posted Online: April 8, 2011

Kirkus Reviews Issue: Oct. 15, 2011

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