by Epredator ‧ RELEASE DATE: Oct. 23, 2015
A short but punchy tale of a techie who gets in too deep.
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Epredator (Cont3xt, 2016) tells the story of a young coder who’s suddenly able to manipulate reality in this sci-fi novel.
Roisin Kincade is a programmer who loves to use her code to manipulate the digital world. She doesn’t consider herself a hacker, although she relishes the depictions of hackers in movies and views her work with a significant amount of romanticism. When she accidentally types a Linux command into Twitter instead of into her command-line interface, she expects her tech-savvy Twitter followers to make jokes at her expense. Instead, she receives a message from a mysterious account that seems to be inviting her to hack into a simple text game: “She was hacking, by invitation, but on a public channel. Another memory flowed past of a green screen and the phrase ‘Shall we play a game?’ ”—a reference to the 1983 movie WarGames. The new game contains a list of objects that are strikingly similar to those in Roisin’s own room. It also contains a list of commands, and when she enters one of them to move a virtual “mug” to a new position, she finds that the actual mug in her room has also physically moved. She then dives into the program to see how much she can manipulate reality—a hacker’s dream. What she doesn’t immediately realize is that there may be other entities watching her actions or that she may have unintentionally wandered into a trap. Epredator relates this tale in the irreverent, enthusiastic language of Roisin’s techie subculture—full of coding jargon, pop-culture references, and internet slang—and he manages to explain just enough to make even Luddite readers feel at home. Roisin is a charmingly guileless protagonist, and the overall plot replicates the puzzle-style computer games that are referenced in the text. The story contains just the right combination of paranoia, wonder, and fantasy to make for a fun bit of escapism, and the author even manages to land a satisfying final twist as well.
A short but punchy tale of a techie who gets in too deep.Pub Date: Oct. 23, 2015
ISBN: 978-1-5187-7284-9
Page Count: 312
Publisher: CreateSpace
Review Posted Online: Sept. 28, 2016
Kirkus Reviews Issue: Dec. 1, 2016
Review Program: Kirkus Indie
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by Max Brooks ‧ RELEASE DATE: June 16, 2020
A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.
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New York Times Bestseller
Are we not men? We are—well, ask Bigfoot, as Brooks does in this delightful yarn, following on his bestseller World War Z(2006).
A zombie apocalypse is one thing. A volcanic eruption is quite another, for, as the journalist who does a framing voice-over narration for Brooks’ latest puts it, when Mount Rainier popped its cork, “it was the psychological aspect, the hyperbole-fueled hysteria that had ended up killing the most people.” Maybe, but the sasquatches whom the volcano displaced contributed to the statistics, too, if only out of self-defense. Brooks places the epicenter of the Bigfoot war in a high-tech hideaway populated by the kind of people you might find in a Jurassic Park franchise: the schmo who doesn’t know how to do much of anything but tries anyway, the well-intentioned bleeding heart, the know-it-all intellectual who turns out to know the wrong things, the immigrant with a tough backstory and an instinct for survival. Indeed, the novel does double duty as a survival manual, packed full of good advice—for instance, try not to get wounded, for “injury turns you from a giver to a taker. Taking up our resources, our time to care for you.” Brooks presents a case for making room for Bigfoot in the world while peppering his narrative with timely social criticism about bad behavior on the human side of the conflict: The explosion of Rainier might have been better forecast had the president not slashed the budget of the U.S. Geological Survey, leading to “immediate suspension of the National Volcano Early Warning System,” and there’s always someone around looking to monetize the natural disaster and the sasquatch-y onslaught that follows. Brooks is a pro at building suspense even if it plays out in some rather spectacularly yucky episodes, one involving a short spear that takes its name from “the sucking sound of pulling it out of the dead man’s heart and lungs.” Grossness aside, it puts you right there on the scene.
A tasty, if not always tasteful, tale of supernatural mayhem that fans of King and Crichton alike will enjoy.Pub Date: June 16, 2020
ISBN: 978-1-9848-2678-7
Page Count: 304
Publisher: Del Rey/Ballantine
Review Posted Online: Feb. 9, 2020
Kirkus Reviews Issue: March 1, 2020
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by Kevin Hearne ‧ RELEASE DATE: Feb. 4, 2020
A charming and persuasive entry that will leave readers impatiently awaiting the concluding volume.
Book 2 of Hearne's latest fantasy trilogy, The Seven Kennings (A Plague of Giants, 2017), set in a multiracial world thrust into turmoil by an invasion of peculiar giants.
In this world, most races have their own particular magical endowment, or “kenning,” though there are downsides to trying to gain the magic (an excellent chance of being killed instead) and using it (rapid aging and death). Most recently discovered is the sixth kenning, whose beneficiaries can talk to and command animals. The story canters along, although with multiple first-person narrators, it's confusing at times. Some characters are familiar, others are new, most of them with their own problems to solve, all somehow caught up in the grand design. To escape her overbearing father and the unreasoning violence his kind represents, fire-giant Olet Kanek leads her followers into the far north, hoping to found a new city where the races and kennings can peacefully coexist. Joining Olet are young Abhinava Khose, discoverer of the sixth kenning, and, later, Koesha Gansu (kenning: air), captain of an all-female crew shipwrecked by deep-sea monsters. Elsewhere, Hanima, who commands hive insects, struggles to free her city from the iron grip of wealthy, callous merchant monarchists. Other threads focus on the Bone Giants, relentless invaders seeking the still-unknown seventh kenning, whose confidence that this can defeat the other six is deeply disturbing. Under Hearne's light touch, these elements mesh perfectly, presenting an inventive, eye-filling panorama; satisfying (and, where appropriate, well-resolved) plotlines; and tensions between the races and their kennings to supply much of the drama.
A charming and persuasive entry that will leave readers impatiently awaiting the concluding volume.Pub Date: Feb. 4, 2020
ISBN: 978-0-345-54857-3
Page Count: 592
Publisher: Del Rey/Ballantine
Review Posted Online: Nov. 24, 2019
Kirkus Reviews Issue: Dec. 15, 2019
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