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WEBSITE OF THE WARPED WIZARD

Two young computer gamers experience some all-too-realistic on-line effects in this irreverent series opener. Tired of being “killed” every 20 minutes playing “Gopher,” Jessica takes her friend Matthew’s advice and logs on to a new web game dubbed “Medieval Madness.” Suddenly she and Matthew are actually in the game, squired through a medieval forest by Dennis, a surfer-dude centaur who shows them the ropes, gives Matthew a magic wand (“ ‘Got it on my last job. I rode around with Harry, this English kid. I forget his last name: Trotter, Rotter. Something like that . . . Bit of a noo-noo, if you know what I mean.’ ”), and sends the young folk racing off to visit Heaven (“ ‘Hey! That looks like Elvis!’ ”), the Other Place (which turns out to be a shopping mall), a dungeon, and finally the Chamber of Secrets, where Merlin the Magician’s evil clone Merlon lurks, plotting to take over the real world by turning it into a global consumer economy. Intrepidly challenging Merlon to a round of “Gopher,” Jessica not only racks up a monumental score, but hacks into her opponent’s character files and dumps them into the Trash. Goodbye bad guy. Shelly adds an occasional lighthearted illustration. Steering clear of both jargon and explicit gore, Kimmel dishes up a fast-paced caper that even clueless adults will enjoy. (Fiction. 9-11)

Pub Date: March 1, 2001

ISBN: 0-525-46656-8

Page Count: 128

Publisher: Dutton

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Dec. 15, 2000

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DORY STORY

Who is next in the ocean food chain? Pallotta has a surprising answer in this picture book glimpse of one curious boy. Danny, fascinated by plankton, takes his dory and rows out into the ocean, where he sees shrimp eating those plankton, fish sand eels eating shrimp, mackerel eating fish sand eels, bluefish chasing mackerel, tuna after bluefish, and killer whales after tuna. When an enormous humpbacked whale arrives on the scene, Danny’s dory tips over and he has to swim for a large rock or become—he worries’someone’s lunch. Surreal acrylic illustrations in vivid blues and red extend the story of a small boy, a small boat, and a vast ocean, in which the laws of the food chain are paramount. That the boy has been bathtub-bound during this entire imaginative foray doesn’t diminish the suspense, and the facts Pallotta presents are solidly researched. A charming fish tale about the one—the boy—that got away. (Picture book. 4-8)

Pub Date: Feb. 1, 2000

ISBN: 0-88106-075-5

Page Count: 32

Publisher: N/A

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Jan. 1, 2000

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FROGGY PLAYS SOCCER

This latest Froggy title (Froggy Goes to School, 1996, etc.) is utterly unfocused, with the star careening from soccer dolt to Mr. Superkick. Froggy’s team has a big game coming up with the Wild Things, and he is trying to remember the mantra his father, and assistant coach, taught him: “Head it! Boot it! Knee it! Shoot it! But don’t use your hands!” But illegally touching the ball seems to be the least of Froggy’s worries; distraction is his problem. He is so busy turning cartwheels, tying his shoes, and more, that the only time he makes contact with the ball is when it bounces off his head by mistake. Then, when the Wild Things make a breakaway, Froggy has some dazzling moves to avert a score, but forgetfully grabs the ball at the last second. The other team gets a penalty kick, converts it, but then Froggy makes a field-long kick for a game-winning score. London forces Froggy into too many guises—the fool, the hero, the klutz, the fancy dancer—but none of them stick. Remkiewicz’s illustrations have charm; it is in their appeal that this book will find its audience. (Picture book. 2-6)

Pub Date: March 1, 1999

ISBN: 0-670-88257-7

Page Count: 32

Publisher: Viking

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: Jan. 1, 1999

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