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THE SECRET GARDEN

A GRAPHIC NOVEL

A visually appealing adaptation.

Burnett’s iconic novel gets a graphic reenvisioning.

Marsden, graphic-novel adapter of Anne of Green Gables (2017), hopes to entice a new wave of young readers with her interpretation of the classic tale. Following Burnett’s narrative, after the death of her parents, tempestuous young Mary is sent to live with mysterious Uncle Craven in his sprawling estate on the moor. Her displeasure with the situation is evident from the beginning, when she is introduced with a prominent scowl and obvious attitude. However, time at Misselthwaite Manor softens Mary’s hard exterior as she makes friends and discovers the wonder of nature. When she finds a walled garden and a sequestered cousin, she learns she is able not only to begin her own voyage of healing, but to help her uncle and cousin as well. Luechtefeld’s orderly panels employ a deliberate earth-toned palette, starting with a decidedly dark feel and gradually lightening as the characters move through their own personal struggles with grief. Marsden takes liberties with the original text, glossing over such details as Mary’s colonialist beginnings and the deaths of her parents; readers see little more than her standing graveside. A concluding note includes an explanation that “we chose to leave out [the Indian] parts of the story because they don’t do justice to the history of British oppression in colonial India.” The core of Burnett’s tale is present, however, often ably conveyed in lovely wordless scenes.

A visually appealing adaptation. (Graphic adaptation. 7-11)

Pub Date: June 15, 2021

ISBN: 978-1-5248-5815-5

Page Count: 192

Publisher: Andrews McMeel Publishing

Review Posted Online: April 13, 2021

Kirkus Reviews Issue: May 1, 2021

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DOG MAN AND CAT KID

From the Dog Man series , Vol. 4

More trampling in the vineyards of the Literary Classics section, with results that will tickle fancies high and low.

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Recasting Dog Man and his feline ward, Li’l Petey, as costumed superheroes, Pilkey looks East of Eden in this follow-up to Tale of Two Kitties (2017).

The Steinbeck novel’s Cain/Abel motif gets some play here, as Petey, “world’s evilest cat” and cloned Li’l Petey’s original, tries assiduously to tempt his angelic counterpart over to the dark side only to be met, ultimately at least, by Li’l Petey’s “Thou mayest.” (There are also occasional direct quotes from the novel.) But inner struggles between good and evil assume distinctly subordinate roles to riotous outer ones, as Petey repurposes robots built for a movie about the exploits of Dog Man—“the thinking man’s Rin Tin Tin”—while leading a general rush to the studio’s costume department for appropriate good guy/bad guy outfits in preparation for the climactic battle. During said battle and along the way Pilkey tucks in multiple Flip-O-Rama inserts as well as general gags. He lists no fewer than nine ways to ask “who cut the cheese?” and includes both punny chapter titles (“The Bark Knight Rises”) and nods to Hamiltonand Mary Poppins. The cartoon art, neatly and brightly colored by Garibaldi, is both as easy to read as the snappy dialogue and properly endowed with outsized sound effects, figures displaying a range of skin colors, and glimpses of underwear (even on robots).

More trampling in the vineyards of the Literary Classics section, with results that will tickle fancies high and low. (drawing instructions) (Graphic fantasy. 7-10)

Pub Date: Dec. 26, 2017

ISBN: 978-0-545-93518-0

Page Count: 256

Publisher: Graphix/Scholastic

Review Posted Online: May 13, 2018

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DOG MAN

From the Dog Man series , Vol. 1

What a wag.

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What do you get from sewing the head of a smart dog onto the body of a tough police officer? A new superhero from the incorrigible creator of Captain Underpants.

Finding a stack of old Dog Mancomics that got them in trouble back in first grade, George and Harold decide to craft a set of new(ish) adventures with (more or less) improved art and spelling. These begin with an origin tale (“A Hero Is Unleashed”), go on to a fiendish attempt to replace the chief of police with a “Robo Chief” and then a temporarily successful scheme to make everyone stupid by erasing all the words from every book (“Book ’Em, Dog Man”), and finish off with a sort of attempted alien invasion evocatively titled “Weenie Wars: The Franks Awaken.” In each, Dog Man squares off against baddies (including superinventor/archnemesis Petey the cat) and saves the day with a clever notion. With occasional pauses for Flip-O-Rama featurettes, the tales are all framed in brightly colored sequential panels with hand-lettered dialogue (“How do you feel, old friend?” “Ruff!”) and narrative. The figures are studiously diverse, with police officers of both genders on view and George, the chief, and several other members of the supporting cast colored in various shades of brown. Pilkey closes as customary with drawing exercises, plus a promise that the canine crusader will be further unleashed in a sequel.

What a wag. (Graphic fantasy. 7-9)

Pub Date: Aug. 30, 2016

ISBN: 978-0-545-58160-8

Page Count: 240

Publisher: Graphix/Scholastic

Review Posted Online: May 31, 2016

Kirkus Reviews Issue: June 15, 2016

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