Burnett’s iconic novel gets a graphic reenvisioning.
Marsden, graphic-novel adapter of Anne of Green Gables (2017), hopes to entice a new wave of young readers with her interpretation of the classic tale. Following Burnett’s narrative, after the death of her parents, tempestuous young Mary is sent to live with mysterious Uncle Craven in his sprawling estate on the moor. Her displeasure with the situation is evident from the beginning, when she is introduced with a prominent scowl and obvious attitude. However, time at Misselthwaite Manor softens Mary’s hard exterior as she makes friends and discovers the wonder of nature. When she finds a walled garden and a sequestered cousin, she learns she is able not only to begin her own voyage of healing, but to help her uncle and cousin as well. Luechtefeld’s orderly panels employ a deliberate earth-toned palette, starting with a decidedly dark feel and gradually lightening as the characters move through their own personal struggles with grief. Marsden takes liberties with the original text, glossing over such details as Mary’s colonialist beginnings and the deaths of her parents; readers see little more than her standing graveside. A concluding note includes an explanation that “we chose to leave out [the Indian] parts of the story because they don’t do justice to the history of British oppression in colonial India.” The core of Burnett’s tale is present, however, often ably conveyed in lovely wordless scenes.
A visually appealing adaptation.
(Graphic adaptation. 7-11)