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A TALE OF TWO CASTLES

A thoroughly delicious romp from the author of Ella Enchanted (1997). Before Lodie leaves the island of Lahnt, her mother warns her to beware ogres, dragons and “the whited sepulcher” (a villain who appears virtuous) in the big town of Two Castles; she inevitably meets all three, encountering danger and friendship where least expected. Lodie’s parents send her away to become a weaver, but the girl plans to become a “mansioner” (actor), like her brother Albin. When she cannot secure a free apprenticeship, she finds herself working for the enigmatic dragon Masteress Meenore, a food vendor and amateur detective. Lodie soon employs her imitative and observational mansioning skills—and Meenore’s lessons in “deduction, induction, and common sense”—to investigate thefts and threats at ogre Count Jonty Um’s royalty-crowded castle. When local prejudices and political intrigue throw the court into an uproar, Lodie must solve the many mysteries or face execution. Fairy tales and classic myths are cleverly woven into the story, but the gritty medieval conditions—poverty, hunger, lice and cruel nobles—provide the dramatic tension and realistic motivation for the adventurous and intelligent Lodie. The plot is winningly unpredictable, the characters easy to relate to, the humor subtle and the action well-paced. Newbery Honor–winner Levine has once again breathed new life into old stories. (Fantasy. 9-12)

Pub Date: May 10, 2011

ISBN: 978-0-06-122965-7

Page Count: 336

Publisher: Harper/HarperCollins

Review Posted Online: April 4, 2011

Kirkus Reviews Issue: April 1, 2011

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ENLIGHTEN ME (A GRAPHIC NOVEL)

A thoughtful, humorous, community-centered exploration of identity and Buddhism.

Stories of Buddha’s past lives help a young boy “find [himself] in the moment.”

Binh and his siblings, who are of Vietnamese descent, can’t believe they’re spending the weekend at a silent meditation retreat. Binh would rather play his Game Boy so he doesn’t have to meditate and inevitably think about the bullies at school. It is only when Sister Peace tells stories about the Buddha and his past life that Binh is able to imagine himself entering a video game–inspired world and thus process his feelings of shame, isolation, and anger. With each Jataka tale, Binh’s awareness expands, and so, too, does his ability to be present for and helpful to those around him. A welcome addition to the handful of middle-grade stories featuring Buddhist protagonists, this exploration of identity and Buddhist principles will find an audience with young readers who love Raina Telgemeier but aren’t quite ready to level up to the complexity and nuance of Gene Luen Yang’s epic American Born Chinese (2006). The video game elements are compelling, although they understandably diminish as the story progresses and the protagonist’s inner life grows. Warm fall colors and luscious black lines anchor the story as it transitions among flashbacks, stories, and the present day. Filled with talking animals, the parables can be a little heavy-handed, but the witty banter between Binh and the narrator during fantasy sequences provides levity. (This review was updated for accuracy.)

A thoughtful, humorous, community-centered exploration of identity and Buddhism. (bibliography) (Graphic fiction. 9-12)

Pub Date: Sept. 19, 2023

ISBN: 9780759555488

Page Count: 144

Publisher: Little, Brown Ink

Review Posted Online: July 13, 2023

Kirkus Reviews Issue: Aug. 1, 2023

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BUTT SANDWICH & TREE

Slick sleuthing punctuated by action on the boards and insights into differences that matter—and those that don’t.

Brothers, one neurodivergent, team up to shoot baskets and find a thief.

With the coach spit-bellowing at him to play better or get out, basketball tryouts are such a disaster for 11-year-old Green that he pelts out of the gym—becoming the chief suspect to everyone except his fiercely protective older brother, Cedar, when a valuable ring vanishes from the coach’s office. Used to being misunderstood, Green is less affected by the assumption of his guilt than Cedar, whose violent reactions risk his suspension. Switching narrative duties in alternating first-person chapters, the brothers join forces to search for clues to the real thief—amassing notes, eliminating possibilities (only with reluctance does Green discard Ringwraiths from his exhaustive list of possible perps), and, on the way to an ingenious denouement, discovering several schoolmates and grown-ups who, like Cedar, see Green as his own unique self, not just another “special needs” kid. In an author’s note, King writes that he based his title characters on family members, adding an element of conviction to his portrayals of Green as a smart, unathletic tween with a wry sense of humor and of Cedar’s attachment to him as founded in real affection, not just duty. Ultimately, the author finds positive qualities to accentuate in most of the rest of the cast too, ending on a tide of apologies and fence-mendings. Cedar and Green default to White.

Slick sleuthing punctuated by action on the boards and insights into differences that matter—and those that don’t. (Fiction. 9-12)

Pub Date: Aug. 23, 2022

ISBN: 978-1-66590-261-8

Page Count: 272

Publisher: Paula Wiseman/Simon & Schuster

Review Posted Online: May 9, 2022

Kirkus Reviews Issue: June 1, 2022

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