by Georgia Clark ‧ RELEASE DATE: May 1, 2014
Bold futurist adventure with unusual romance, riveting action and ominous ecological red flags.
A gutsy teen living on an arid, depleted Earth two centuries in the future faces danger and shocking revelations when she covertly joins a subversive group.
Sixteen-year-old Tess lived in Eden, a seemingly idyllic, domed city where access to information and water is regulated by the governing Trust. After a rogue robot killed her scientist mother, Tess fled with a terrible secret to the desperate, arid Badlands, where she’s recruited by Kudzu, explained to her as a “nonviolent collective working to undermine the Trust and free the Badlands.” Learning Kudzu plans to destroy Aevum, the Trust’s latest advanced robot, Tess reluctantly returns to Eden, where she finds the luxurious life morally unconscionable and secretly trains with Kudzu. Living with her uncle, who’s involved with Aevum, Tess is strangely attracted to his sympathetic assistant, Hunter. During a Kudzu raid on the Trust’s lab, Tess discovers that Aevum will be used to eradicate all inhabitants of the Badlands—and that Hunter’s not what he seems to be. Tess’ first-person, present-tense voice lends chilling immediacy to her no-nonsense story of mixed loyalty, disturbing secrets, and ethical dilemmas associated with diminishing natural resources and scientific experimentation.
Bold futurist adventure with unusual romance, riveting action and ominous ecological red flags. (Science fiction. 12-16)Pub Date: May 1, 2014
ISBN: 978-0-8234-2949-3
Page Count: 320
Publisher: Holiday House
Review Posted Online: March 11, 2014
Kirkus Reviews Issue: April 1, 2014
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by Stephanie Garber ‧ RELEASE DATE: May 29, 2018
Dark, seductive, but over-the-top: Characters and book alike will enthrall those who choose to play.
Garber returns to the world of bestseller Caraval (2017), this time with the focus on younger, more daring sister Donatella.
Valenda, capital of the empire, is host to the second of Legend’s magical games in a single year, and while Scarlett doesn’t want to play again, blonde Tella is eager for a chance to prove herself. She is haunted by the memory of her death in the last game and by the cursed Deck of Destiny she used as a child which foretold her loveless future. Garber has changed many of the rules of her expanding world, which now appears to be infused with magic and evil Fates. Despite a weak plot and ultraviolet prose (“He tasted like exquisite nightmares and stolen dreams, like the wings of fallen angels, and bottles of fresh moonlight.”), this is a tour de force of imagination. Themes of love, betrayal, and the price of magic (and desire) swirl like Caraval’s enchantments, and Dante’s sensuous kisses will thrill readers as much as they do Tella. The convoluted machinations of the Prince of Hearts (one of the Fates), Legend, and even the empress serve as the impetus for Tella’s story and set up future volumes which promise to go bigger. With descriptions focusing primarily on clothing, characters’ ethnicities are often indeterminate.
Dark, seductive, but over-the-top: Characters and book alike will enthrall those who choose to play. (glossary) (Fantasy. 12-16)Pub Date: May 29, 2018
ISBN: 978-1-250-09531-2
Page Count: 464
Publisher: Flatiron Books
Review Posted Online: March 19, 2018
Kirkus Reviews Issue: April 1, 2018
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by Rae Carson ‧ RELEASE DATE: Sept. 1, 2011
Despite the stale fat-to-curvy pattern, compelling world building with a Southern European, pseudo-Christian feel,...
Adventure drags our heroine all over the map of fantasyland while giving her the opportunity to use her smarts.
Elisa—Princess Lucero-Elisa de Riqueza of Orovalle—has been chosen for Service since the day she was born, when a beam of holy light put a Godstone in her navel. She's a devout reader of holy books and is well-versed in the military strategy text Belleza Guerra, but she has been kept in ignorance of world affairs. With no warning, this fat, self-loathing princess is married off to a distant king and is embroiled in political and spiritual intrigue. War is coming, and perhaps only Elisa's Godstone—and knowledge from the Belleza Guerra—can save them. Elisa uses her untried strategic knowledge to always-good effect. With a character so smart that she doesn't have much to learn, body size is stereotypically substituted for character development. Elisa’s "mountainous" body shrivels away when she spends a month on forced march eating rat, and thus she is a better person. Still, it's wonderfully refreshing to see a heroine using her brain to win a war rather than strapping on a sword and charging into battle.
Despite the stale fat-to-curvy pattern, compelling world building with a Southern European, pseudo-Christian feel, reminiscent of Naomi Kritzer's Fires of the Faithful (2002), keeps this entry fresh. (Fantasy. 12-14)Pub Date: Sept. 1, 2011
ISBN: 978-0-06-202648-4
Page Count: 432
Publisher: Greenwillow Books
Review Posted Online: July 19, 2011
Kirkus Reviews Issue: Aug. 1, 2011
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