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VIRTUAL WAR

Members of the Nintendo generation gain a new perspective on electronic aggression in this taut, chilling, and finely crafted novel from Skurzynski (Cyberstorm, 1995, etc.). By the year 2080, plague and nuclear war have driven the two million surviving members of the human race into a handful of domed cities, where they eat synthetic food, sleep in cramped dormitories, and wait for the world to become livable again. A few, like Corgan and Sharla, however, are pampered. Both 14, they have been genetically bred to fight in a virtual war waged among the world's superpowers: The winner will take possession of the Hiva Islands, which have become fit for human habitation. In her depiction of a society that prefers virtual reality to the real thing, Skurzynski plays a nice riff on appearance and reality: Although Corgan's team members appear fit and healthy in the virtual realm, he secretly meets them in person and discovers that the third member, Brig, is actually a crippled mutant. This discovery prompts the three of them to explore the city and discover how its genetic mutants are treated. While Corgan's team eventually wins the war, only Corgan opts to live and work on the Hiva Islands; Sharla and Brig decide to remain behind and help those less fortunate than themselves. It's an engaging, frightening realm that readers won't soon forget. (Fiction. 10-14)

Pub Date: June 1, 1997

ISBN: 0-689-81374-0

Page Count: 152

Publisher: Simon & Schuster

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: May 15, 1997

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THE GIRL OF FIRE AND THORNS

From the Girl of Fire and Thorns series , Vol. 1

Despite the stale fat-to-curvy pattern, compelling world building with a Southern European, pseudo-Christian feel,...

Adventure drags our heroine all over the map of fantasyland while giving her the opportunity to use her smarts.

Elisa—Princess Lucero-Elisa de Riqueza of Orovalle—has been chosen for Service since the day she was born, when a beam of holy light put a Godstone in her navel. She's a devout reader of holy books and is well-versed in the military strategy text Belleza Guerra, but she has been kept in ignorance of world affairs. With no warning, this fat, self-loathing princess is married off to a distant king and is embroiled in political and spiritual intrigue. War is coming, and perhaps only Elisa's Godstone—and knowledge from the Belleza Guerra—can save them. Elisa uses her untried strategic knowledge to always-good effect. With a character so smart that she doesn't have much to learn, body size is stereotypically substituted for character development. Elisa’s "mountainous" body shrivels away when she spends a month on forced march eating rat, and thus she is a better person. Still, it's wonderfully refreshing to see a heroine using her brain to win a war rather than strapping on a sword and charging into battle.

Despite the stale fat-to-curvy pattern, compelling world building with a Southern European, pseudo-Christian feel, reminiscent of Naomi Kritzer's Fires of the Faithful (2002), keeps this entry fresh. (Fantasy. 12-14)

Pub Date: Sept. 1, 2011

ISBN: 978-0-06-202648-4

Page Count: 432

Publisher: Greenwillow Books

Review Posted Online: July 19, 2011

Kirkus Reviews Issue: Aug. 1, 2011

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LEGEND

From the Legend series , Vol. 1

This is no didactic near-future warning of present evils, but a cinematic adventure featuring endearing, compelling heroes

A gripping thriller in dystopic future Los Angeles.

Fifteen-year-olds June and Day live completely different lives in the glorious Republic. June is rich and brilliant, the only candidate ever to get a perfect score in the Trials, and is destined for a glowing career in the military. She looks forward to the day when she can join up and fight the Republic’s treacherous enemies east of the Dakotas. Day, on the other hand, is an anonymous street rat, a slum child who failed his own Trial. He's also the Republic's most wanted criminal, prone to stealing from the rich and giving to the poor. When tragedies strike both their families, the two brilliant teens are thrown into direct opposition. In alternating first-person narratives, Day and June experience coming-of-age adventures in the midst of spying, theft and daredevil combat. Their voices are distinct and richly drawn, from Day’s self-deprecating affection for others to June's Holmesian attention to detail. All the flavor of a post-apocalyptic setting—plagues, class warfare, maniacal soldiers—escalates to greater complexity while leaving space for further worldbuilding in the sequel.

This is no didactic near-future warning of present evils, but a cinematic adventure featuring endearing, compelling heroes . (Science fiction. 12-14)

Pub Date: Nov. 29, 2011

ISBN: 978-0-399-25675-2

Page Count: 336

Publisher: Putnam

Review Posted Online: April 8, 2011

Kirkus Reviews Issue: Oct. 15, 2011

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