A sprawling, richly imagined medieval adventure follows a young boy’s quest to find his father’s missing spirit.
Young William’s life has not been simple: His father is presumed dead, his sister is missing, and his mother has remarried a new man with questionable motives. Filled with a pressing belief that his sister and father need his help, he sets off in search of them. Along the way, he is aided by a cunning troubadour, a strange knight and a helpful goat who harbors a mysterious secret. Traveling far-off lands, William and his entourage encounter strange monsters and seemingly endless challenges, faithfully pressing on in the face of adversity. This journey, however, has an unseen twist, and William learns that the world he’s known—and the people within it—are not easily categorized. This epic, detailed journey moves swiftly, punctuated by largely wordless and often glaringly bloody action scenes. The attention to detail is meticulous, and helpful notes explain some of the more esoteric terms and references sprinkled throughout the narrative. Like many other adventure tales, this examines questions of good and evil, but in William’s world, lines aren’t so clearly drawn, leaving for an open-ended conclusion.
An interesting, distinctive adventure for readers tolerant of ambiguity. (notes, discussions) (Graphic fantasy/adventure. 13 & up)