by Gwenda Bond ‧ RELEASE DATE: Sept. 4, 2012
Readers will be lost, indeed.
The only mystery here is how one of America’s oldest unsolved events—the Lost Colony of Roanoke—becomes tedious in this piece of speculative fiction.
Seventeen-year-old Miranda Blackwood knows she’s the town freak because her family carries a curse that has confined them for centuries to Roanoke Island, N.C., the same island from which the English colonists attempting to found the first colony disappeared without a trace. It doesn’t help that she’s begun seeing strange visions of the settlers’ ships. After the island awakens to find 114 of its residents missing (matching the number of Lost Colonists)—and Miranda’s father murdered—Miranda aims to find the causes. Phillips, a descendant of the “Witch of Roanoke Island,” can "hear voices" when he is on the island, so his police-chief father summons him from his safe boarding school on the mainland to assist. In a third-person narration that alternates viewpoints, the passionless teens enlist the aid of crackpot theorist Dr. Roswell. Through him, they learn more about their ancestries and Elizabethan alchemist John Dee, who, according to Roswell, wanted to build a New London on Roanoke as a first outpost of an empire of immortals. When Dee returns from the past and takes possession of Miranda’s dead father’s body, the teens’ new mission becomes keeping this egomaniac from realizing his dream. Just when adventure should set in, the story grows increasingly repetitive and mind-numbing.
Readers will be lost, indeed. (Speculative fiction. 13 & up)Pub Date: Sept. 4, 2012
ISBN: 978-1-908844-07-1
Page Count: 352
Publisher: Strange Chemistry
Review Posted Online: July 24, 2012
Kirkus Reviews Issue: Aug. 15, 2012
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by Lauren Roberts ‧ RELEASE DATE: Nov. 7, 2023
A lackluster and sometimes disturbing mishmash of overused tropes.
The Plague has left a population divided between Elites and Ordinaries—those who have powers and those who don’t; now, an Ordinary teen fights for her life.
Paedyn Gray witnessed the king kill her father five years ago, and she’s been thieving and sleeping rough ever since, all while faking Psychic abilities. When she inadvertently saves the life of Prince Kai, she becomes embroiled in the Purging Trials, a competition to commemorate the sickness that killed most of the kingdom’s Ordinaries. Kai’s duties as the future Enforcer include eradicating any remaining Ordinaries, and these Trials are his chance to prove that he’s internalized his brutal training. But Kai can’t help but find Pae’s blue eyes, silver hair, and unabashed attitude enchanting. She likewise struggles to resist his stormy gray eyes, dark hair, and rakish behavior, even as they’re pitted against each other in the Trials and by the king himself. Scenes and concepts that are strongly reminiscent of the Hunger Games fall flat: They aren’t bolstered by the original’s heart or worldbuilding logic that would have justified a few extreme story elements. Illogical leaps and inconsistent characterizations abound, with lighthearted romantic interludes juxtaposed against genocide, child abuse, and sadism. These elements, which are not sufficiently addressed, combined with the use of ableist language, cannot be erased by any amount of romantic banter. Main characters are cued white; the supporting cast has some brown-skinned characters.
A lackluster and sometimes disturbing mishmash of overused tropes. (map) (Fantasy. 14-18)Pub Date: Nov. 7, 2023
ISBN: 9798987380406
Page Count: 538
Publisher: Simon & Schuster
Review Posted Online: Sept. 9, 2023
Kirkus Reviews Issue: Oct. 1, 2023
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by Margie Fuston ‧ RELEASE DATE: March 19, 2024
Come for the forbidden romance and interpersonal machinations rather than the titular Games.
Bly’s world is filled with vampires, witches, and humans like herself.
Vampires and witches live under an uneasy peace, but for two weeks each year, they play the Revenant Games. During this time, humans can choose a side, try to capture a member of the opposing faction, and claim a reward: The witches will raise someone from the dead, while the vampires will grant you immortality. Bly enters in hopes of winning her sister Elise’s resurrection. During preparations for the Games, however, Emerson, her best friend and crush, receives a death curse from a witch that can only be cured if he attains immortality. The two team up, playing for both sides in an attempt to save both Emerson and Elise. But when they capture a vampire called Kerrigan, and Bly’s feelings for him get complicated, she faces difficult decisions. This book’s real draw is the abundant drama between the players. The Games themselves mostly feel like walks through the woods punctuated by occasional battles, and the explanation for the witches’ and vampires’ incentives to risk their lives is unconvincing, making the overall setup feel contrived. Fans of traditional vampires will enjoy the book’s portrayal of these velvet-wearing creatures, however. The abrupt ending sets things up to be continued in a possible sequel. Bly is cued white; Emerson has dark brown skin, and supporting characters bring diversity in skin color and sexual orientation.
Come for the forbidden romance and interpersonal machinations rather than the titular Games. (Fantasy. 14-18)Pub Date: March 19, 2024
ISBN: 9781665934411
Page Count: 416
Publisher: McElderry
Review Posted Online: Dec. 6, 2023
Kirkus Reviews Issue: Jan. 1, 2024
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