by Hamish Steele ; illustrated by Hamish Steele ‧ RELEASE DATE: April 23, 2024
A heartfelt culmination of the themes, lore, and relationships among a found family that’s fighting to save reality.
The nature of reality is at stake in this trilogy-capping finale.
Following the events of DeadEndia: The Broken Halo (2019), Norma is to be made the new queen of Hell, a ritual that sets apocalyptic consequences into motion. When angels and demons battle over opposing mythologies, how will everyone pick sides? If that isn’t stressful enough, Barney attends a family reunion where his transmasc gender and his boyfriend are scrutinized. The book balances the supernatural and the personal at every turn, such as when Badyah squares her opposition to so-called angels with her Muslim faith. The characters and their interactions never get old—and not just because of the time-loop shenanigans. They alternate between friendly ribbing and heartfelt confessions, whether acknowledging the sheer camp of a golden spacesuit or confessing confusion over one’s sexuality. The action reaches fever pitches, and the art conveys an apocalyptic sense of scale for scenes of angelic battle and includes dramatic beams of light for a dimension-rending spell. Each plane of existence in this adventure boasts its own color scheme and aesthetic. The story never loses sight of the characters who drive the story, and the beautiful art, revealing dialogue, and careful worldbuilding together contribute to creating a well-earned impact.
A heartfelt culmination of the themes, lore, and relationships among a found family that’s fighting to save reality. (cast of characters, animated series pitch samples, production art) (Graphic fantasy. 13-18)Pub Date: April 23, 2024
ISBN: 9781454949015
Page Count: 256
Publisher: Union Square & Co.
Review Posted Online: Jan. 19, 2024
Kirkus Reviews Issue: Feb. 15, 2024
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by Lauren Roberts ‧ RELEASE DATE: Nov. 7, 2023
A lackluster and sometimes disturbing mishmash of overused tropes.
The Plague has left a population divided between Elites and Ordinaries—those who have powers and those who don’t; now, an Ordinary teen fights for her life.
Paedyn Gray witnessed the king kill her father five years ago, and she’s been thieving and sleeping rough ever since, all while faking Psychic abilities. When she inadvertently saves the life of Prince Kai, she becomes embroiled in the Purging Trials, a competition to commemorate the sickness that killed most of the kingdom’s Ordinaries. Kai’s duties as the future Enforcer include eradicating any remaining Ordinaries, and these Trials are his chance to prove that he’s internalized his brutal training. But Kai can’t help but find Pae’s blue eyes, silver hair, and unabashed attitude enchanting. She likewise struggles to resist his stormy gray eyes, dark hair, and rakish behavior, even as they’re pitted against each other in the Trials and by the king himself. Scenes and concepts that are strongly reminiscent of the Hunger Games fall flat: They aren’t bolstered by the original’s heart or worldbuilding logic that would have justified a few extreme story elements. Illogical leaps and inconsistent characterizations abound, with lighthearted romantic interludes juxtaposed against genocide, child abuse, and sadism. These elements, which are not sufficiently addressed, combined with the use of ableist language, cannot be erased by any amount of romantic banter. Main characters are cued white; the supporting cast has some brown-skinned characters.
A lackluster and sometimes disturbing mishmash of overused tropes. (map) (Fantasy. 14-18)Pub Date: Nov. 7, 2023
ISBN: 9798987380406
Page Count: 538
Publisher: Simon & Schuster
Review Posted Online: Sept. 9, 2023
Kirkus Reviews Issue: Oct. 1, 2023
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by Margie Fuston ‧ RELEASE DATE: March 19, 2024
Come for the forbidden romance and interpersonal machinations rather than the titular Games.
Bly’s world is filled with vampires, witches, and humans like herself.
Vampires and witches live under an uneasy peace, but for two weeks each year, they play the Revenant Games. During this time, humans can choose a side, try to capture a member of the opposing faction, and claim a reward: The witches will raise someone from the dead, while the vampires will grant you immortality. Bly enters in hopes of winning her sister Elise’s resurrection. During preparations for the Games, however, Emerson, her best friend and crush, receives a death curse from a witch that can only be cured if he attains immortality. The two team up, playing for both sides in an attempt to save both Emerson and Elise. But when they capture a vampire called Kerrigan, and Bly’s feelings for him get complicated, she faces difficult decisions. This book’s real draw is the abundant drama between the players. The Games themselves mostly feel like walks through the woods punctuated by occasional battles, and the explanation for the witches’ and vampires’ incentives to risk their lives is unconvincing, making the overall setup feel contrived. Fans of traditional vampires will enjoy the book’s portrayal of these velvet-wearing creatures, however. The abrupt ending sets things up to be continued in a possible sequel. Bly is cued white; Emerson has dark brown skin, and supporting characters bring diversity in skin color and sexual orientation.
Come for the forbidden romance and interpersonal machinations rather than the titular Games. (Fantasy. 14-18)Pub Date: March 19, 2024
ISBN: 9781665934411
Page Count: 416
Publisher: McElderry
Review Posted Online: Dec. 6, 2023
Kirkus Reviews Issue: Jan. 1, 2024
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