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ZOMBIE TAG

Heartbreaking at times and odd at others; an intriguing but only partly successful variation on the zombie theme with a look...

Wilson discovers that being undead is not the same as never having died, in this contemporary version of "The Monkey’s Paw" from a middle-schooler’s perspective.

Wilson thinks he knows how to put his broken family right, months after his beloved older brother died of an asthma attack in the family’s bathroom. His invented indoor, nighttime game, Zombie Tag, by luck allows him to find a zombie resurrection bell secreted in his best friend’s house. But the Graham who comes back from the dead, along with everyone else buried in the local cemetery, is vacant, dull and polite, only capable of emotionally experiencing anger and fear. Wilson’s first-person narrative hints matter-of-factly at a world understood to be extraordinary: Wilson’s father is engaged in time-based travel work in an unnamed business; friends’ fathers are said to have seen unicorns and yetis; a decades-old incident involving zombies is common knowledge; and most amusingly and true to form: Media attention on the local appearance of zombies is frenzied and then disappears entirely. Despite these intriguing elements, gaps and coincidences in the plot seem abundant, and the story isn’t as fleshed out as readers might hope.

Heartbreaking at times and odd at others; an intriguing but only partly successful variation on the zombie theme with a look at mortality and the process of grieving. (Paranormal fiction. 10-13)

Pub Date: Dec. 20, 2011

ISBN: 978-1-59643-720-3

Page Count: 240

Publisher: Roaring Brook Press

Review Posted Online: Sept. 27, 2011

Kirkus Reviews Issue: Oct. 15, 2011

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THE SCHOOL FOR GOOD AND EVIL

From the School for Good and Evil series , Vol. 1

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic.

Chainani works an elaborate sea change akin to Gregory Maguire’s Wicked (1995), though he leaves the waters muddied.

Every four years, two children, one regarded as particularly nice and the other particularly nasty, are snatched from the village of Gavaldon by the shadowy School Master to attend the divided titular school. Those who survive to graduate become major or minor characters in fairy tales. When it happens to sweet, Disney princess–like Sophie and  her friend Agatha, plain of features, sour of disposition and low of self-esteem, they are both horrified to discover that they’ve been dropped not where they expect but at Evil and at Good respectively. Gradually—too gradually, as the author strings out hundreds of pages of Hogwarts-style pranks, classroom mishaps and competitions both academic and romantic—it becomes clear that the placement wasn’t a mistake at all. Growing into their true natures amid revelations and marked physical changes, the two spark escalating rivalry between the wings of the school. This leads up to a vicious climactic fight that sees Good and Evil repeatedly switching sides. At this point, readers are likely to feel suddenly left behind, as, thanks to summary deus ex machina resolutions, everything turns out swell(ish).

Rich and strange (and kitted out with an eye-catching cover), but stronger in the set pieces than the internal logic. (Fantasy. 11-13)

Pub Date: May 14, 2013

ISBN: 978-0-06-210489-2

Page Count: 496

Publisher: Harper/HarperCollins

Review Posted Online: Feb. 12, 2013

Kirkus Reviews Issue: April 15, 2013

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THE MECHANICAL MIND OF JOHN COGGIN

A sly, side-splitting hoot from start to finish.

The dreary prospect of spending a lifetime making caskets instead of wonderful inventions prompts a young orphan to snatch up his little sister and flee. Where? To the circus, of course.

Fortunately or otherwise, John and 6-year-old Page join up with Boz—sometime human cannonball for the seedy Wandering Wayfarers and a “vertically challenged” trickster with a fantastic gift for sowing chaos. Alas, the budding engineer barely has time to settle in to begin work on an experimental circus wagon powered by chicken poop and dubbed (with questionable forethought) the Autopsy. The hot pursuit of malign and indomitable Great-Aunt Beauregard, the Coggins’ only living relative, forces all three to leave the troupe for further flights and misadventures. Teele spins her adventure around a sturdy protagonist whose love for his little sister is matched only by his fierce desire for something better in life for them both and tucks in an outstanding supporting cast featuring several notably strong-minded, independent women (Page, whose glare “would kill spiders dead,” not least among them). Better yet, in Boz she has created a scene-stealing force of nature, a free spirit who’s never happier than when he’s stirring up mischief. A climactic clutch culminating in a magnificently destructive display of fireworks leaves the Coggin sibs well-positioned for bright futures. (Illustrations not seen.)

A sly, side-splitting hoot from start to finish. (Adventure. 11-13)

Pub Date: April 12, 2016

ISBN: 978-0-06-234510-3

Page Count: 352

Publisher: Walden Pond Press/HarperCollins

Review Posted Online: Dec. 21, 2015

Kirkus Reviews Issue: Jan. 1, 2016

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