Whether it’s encountering alien technology, interacting with aliens, or even traveling to their planet, the experiences in this choose-your-own-adventure tale are creative and intriguing.
Readers are invited to make choices at pivotal moments, directing the action and exploring the variety of outcomes. You might become a villain or a hero, and there are different levels of ordinariness and ignobility in between. It all starts when you find a device that turns you invisible. In subsequent scenarios, you might take the device and have fun teasing your friends or use it to get revenge on school bullies. Selling it to a technology company is another option. When you meet the aliens who created the device, the possibilities get even wilder. The aliens could take you to their planet and put you on display in a cage—where is the power of invisibility when you most need it? When you talk with the aliens, you might learn that they want to destroy Earth. If you join forces with them, you become the worst villain in history. But if you can persuade them to leave the planet in peace, you can work to innovate technologies to protect the Earth from future attacks. Black-and-white graphic panels are interspersed throughout to illustrate the aliens and key moments. Names and illustrations indicate diversity in the cast.
Rich with imaginative, unusual possibilities for fans of the genre.
(Adventure. 8-12)