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THE DAY THE RABBI DISAPPEARED

JEWISH HOLIDAY TALES OF MAGIC

The 12 stories in this collection, many originating in the oral traditions of Europe and Africa, dating from ancient times to the 20th century, all involve rabbis who use magic to help their fellow Jews. Arranged chronologically according to Jewish holidays, each tale features a rabbi who uses magic and magical powers—powers given (or lent) to him or her by God with the express purpose of helping the Jewish people. Each story, two to four pages in length, is accompanied by an afterword providing information about the holiday to which the story is connected, followed by a brief biographical passage about the rabbi whose story has just been told. The tales, including one about a female rabbi in 16th-17th-century Kurdistan, are set all over the world, including Eastern Europe, Germany, Spain, Afghanistan, and Morocco. Many figures in Jewish history show up in these stories. Maimonides, a 12th-century philosopher and sage, amazes the people of Fez, Morocco, by being able to instantly transport himself to Jerusalem for the Sabbath. The Baal Shem Tov, the 18th-century founder of Hasidism, lost in the Carpathian Mountains during a blizzard, is led out of the forest by Mattathias, the father of the Maccabees who fought the Syrians in the second century and who figures prominently in the Hanukkah story. The captivating black-and-white illustrations, fantastical, mystical, and even eerie, fit perfectly with the stories. While Schwartz can occasionally be overly didactic in the text dealing with the background of the tales, sometimes laboriously linking the stories to contemporary life in an attempt to make them “relevant,” the tales themselves are winning. Just right for reading aloud and discussing in the classroom or at home. (Glossary, source notes) (Folk tales. 8-13)

Pub Date: July 1, 2000

ISBN: 0-670-88733-1

Page Count: 128

Publisher: Viking

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: June 15, 2000

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ENLIGHTEN ME (A GRAPHIC NOVEL)

A thoughtful, humorous, community-centered exploration of identity and Buddhism.

Stories of Buddha’s past lives help a young boy “find [himself] in the moment.”

Binh and his siblings, who are of Vietnamese descent, can’t believe they’re spending the weekend at a silent meditation retreat. Binh would rather play his Game Boy so he doesn’t have to meditate and inevitably think about the bullies at school. It is only when Sister Peace tells stories about the Buddha and his past life that Binh is able to imagine himself entering a video game–inspired world and thus process his feelings of shame, isolation, and anger. With each Jataka tale, Binh’s awareness expands, and so, too, does his ability to be present for and helpful to those around him. A welcome addition to the handful of middle-grade stories featuring Buddhist protagonists, this exploration of identity and Buddhist principles will find an audience with young readers who love Raina Telgemeier but aren’t quite ready to level up to the complexity and nuance of Gene Luen Yang’s epic American Born Chinese (2006). The video game elements are compelling, although they understandably diminish as the story progresses and the protagonist’s inner life grows. Warm fall colors and luscious black lines anchor the story as it transitions among flashbacks, stories, and the present day. Filled with talking animals, the parables can be a little heavy-handed, but the witty banter between Binh and the narrator during fantasy sequences provides levity. (This review was updated for accuracy.)

A thoughtful, humorous, community-centered exploration of identity and Buddhism. (bibliography) (Graphic fiction. 9-12)

Pub Date: Sept. 19, 2023

ISBN: 9780759555488

Page Count: 144

Publisher: Little, Brown Ink

Review Posted Online: July 13, 2023

Kirkus Reviews Issue: Aug. 1, 2023

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THE PRINCE OF STEEL PIER

A tween gets in over his head in this introspective and nostalgic story.

Thirteen-year-old Joey Goodman spends every August in Atlantic City, New Jersey, at his grandparents’ hotel.

It’s 1975, and the city is soon to become a gambling resort as old hotels are replaced with casinos. Joey’s passion is playing Skee-Ball at the boardwalk arcades. There, he attracts the attention of shady Artie Bishop, known as the king of Steel Pier, and becomes involved in Bishop’s unspecified criminal activities. Suave Artie engages Joey in conversation about the boy’s favorite book, The Once and Future King, and Joey begins to regard him almost as a new King Arthur. Artie offers him a job chaperoning his daughter, Melanie, when she comes to visit. After Joey finishes his unpaid waiter’s shift at the hotel restaurant each day, he lies to his family, meets Melanie, and they explore the piers’ seedy amusements. Joey falls for 15-year-old Melanie, and she regards him fondly but is attracted to his older brother Reuben. The close-knit Jewish family of four bickering brothers, parents, uncle, and grandparents (especially wise grandpa Zeyde) is lovingly portrayed. The descriptions of Joey’s ponderings about God (he’s had his bar mitzvah but is undecided) and Artie’s business dealings may not hold young readers’ interest, and the immersive setting could appeal more to adults old enough to remember the time and place. All characters are presumed White.

A tween gets in over his head in this introspective and nostalgic story. (author’s note) (Fiction. 10-13)

Pub Date: Sept. 1, 2022

ISBN: 978-1-72843-034-8

Page Count: 248

Publisher: Kar-Ben

Review Posted Online: June 21, 2022

Kirkus Reviews Issue: July 15, 2022

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