by James Patterson ; Chris Tebbetts ; illustrated by Cory Thomas ‧ RELEASE DATE: March 16, 2015
A smart and kind story topped with just the right amount of social justice.
Kenny's dreams of superpowered heroics provide a respite from his tough school.
Kenny Wright loves his grandma, chess and superheroes. Less loved is his school, an overcrowded, underfunded cinderblock straight out of the fourth season of The Wire. A string of peculiar circumstances puts Kenny in the position of teaching his enemy, Ray-Ray, how to play chess, but this crummy state of affairs may be just what Kenny needs right now. Just as Patterson (Middle School, The Worst Years of My Life, in print 2011) used comic observations to explore a culture ruled by test scores, this outing is an examination of inner-city schools, a subsection of our educational system plagued by budget cuts, principal-hopping and a society that may have written them off entirely. Thankfully, the authors never get too preachy for their own good. The cultural analysis is secondary to Kenny and the relationships he has with his friends and his grandmother. Told with the humorous style characteristic of Patterson when he's in preteen mode, the novel fits right in with I Funny (2012), Middle School… and the like. Adding to the book's charm is a periodic collection of comic-filled pages that help further illustrate Kenny's inner workings as well as present just plain fun superhero stories.
A smart and kind story topped with just the right amount of social justice. (Fiction. 9-12)Pub Date: March 16, 2015
ISBN: 978-0-316-32214-0
Page Count: 304
Publisher: Little, Brown
Review Posted Online: Jan. 19, 2015
Kirkus Reviews Issue: Feb. 1, 2015
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by James Patterson ; adapted by Adam Rau ; illustrated by Phillip Tajall ; color by Ray Kao
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by Natalie Babbitt ‧ RELEASE DATE: Nov. 1, 1975
However the compelling fitness of theme and event and the apt but unexpected imagery (the opening sentences compare the...
At a time when death has become an acceptable, even voguish subject in children's fiction, Natalie Babbitt comes through with a stylistic gem about living forever.
Protected Winnie, the ten-year-old heroine, is not immortal, but when she comes upon young Jesse Tuck drinking from a secret spring in her parents' woods, she finds herself involved with a family who, having innocently drunk the same water some 87 years earlier, haven't aged a moment since. Though the mood is delicate, there is no lack of action, with the Tucks (previously suspected of witchcraft) now pursued for kidnapping Winnie; Mae Tuck, the middle aged mother, striking and killing a stranger who is onto their secret and would sell the water; and Winnie taking Mae's place in prison so that the Tucks can get away before she is hanged from the neck until....? Though Babbitt makes the family a sad one, most of their reasons for discontent are circumstantial and there isn't a great deal of wisdom to be gleaned from their fate or Winnie's decision not to share it.
Pub Date: Nov. 1, 1975
ISBN: 0312369816
Page Count: 164
Publisher: Farrar, Straus and Giroux
Review Posted Online: April 13, 2012
Kirkus Reviews Issue: Nov. 1, 1975
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by Valerie Worth & illustrated by Natalie Babbitt
by J. Torres ; illustrated by David Namisato ‧ RELEASE DATE: Oct. 5, 2021
An emotional, much-needed historical graphic novel.
Sandy and his family, Japanese Canadians, experience hatred and incarceration during World War II.
Sandy Saito loves baseball, and the Vancouver Asahi ballplayers are his heroes. But when they lose in the 1941 semifinals, Sandy’s dad calls it a bad omen. Sure enough, in December 1941, Japan bombs Pearl Harbor in the U.S. The Canadian government begins to ban Japanese people from certain areas, moving them to “dormitories” and setting a curfew. Sandy wants to spend time with his father, but as a doctor, his dad is busy, often sneaking out past curfew to work. One night Papa is taken to “where he [is] needed most,” and the family is forced into an internment camp. Life at the camp isn’t easy, and even with some of the Asahi players playing ball there, it just isn’t the same. Trying to understand and find joy again, Sandy struggles with his new reality and relationship with his father. Based on the true experiences of Japanese Canadians and the Vancouver Asahi team, this graphic novel is a glimpse of how their lives were affected by WWII. The end is a bit abrupt, but it’s still an inspiring and sweet look at how baseball helped them through hardship. The illustrations are all in a sepia tone, giving it an antique look and conveying the emotions and struggles. None of the illustrations of their experiences are overly graphic, making it a good introduction to this upsetting topic for middle-grade readers.
An emotional, much-needed historical graphic novel. (afterword, further resources) (Graphic historical fiction. 9-12)Pub Date: Oct. 5, 2021
ISBN: 978-1-5253-0334-0
Page Count: 112
Publisher: Kids Can
Review Posted Online: June 28, 2021
Kirkus Reviews Issue: July 15, 2021
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