by James Sturm ; illustrated by James Sturm ‧ RELEASE DATE: Sept. 6, 2016
Ape and Armadillo might not have conquered the world in this outing, but they should win plenty of fans who will want to...
An unlikely pair of pals engages in creative plans that exercise their imaginations and test their friendship.
Armadillo is a feisty fellow with big ideas and a big ego. His best friend, Ape, is huge in stature and more thoughtful and compassionate than his smaller friend. Their story is told in graphic-novel format, with the main plot unfolding in comic-strip panels on the top three-quarters of the pages, complemented by a secondary, episodic story running along the bottoms of the pages. The secondary story is inventive and humorous, giving insight into both characters and setting up their imaginative flights of fancy. The main story begins when Ape refuses to play along with the duo’s previously conceived “evil plan” to capture a castle and take over the world. This plan has Ape doing all the dirty work and Armadillo serving as king. When Ape withdraws from the fantasy and goes off to sit in a tree, Armadillo must think up a new fantasy plot with some accommodations for Ape’s wishes. The pair interacts with humans in several scenes, with the cast of characters including different ages and ethnicities. The cartoon illustrations include lots of motion and emotion as well, with Ape’s kinder nature shining through and Armadillo’s learning curve as a friend emerging in a subtle and satisfying way. The text perfectly captures the wildly creative narrative spirit in the play of imaginative children, who are not bound by logical rules and physical limitations.
Ape and Armadillo might not have conquered the world in this outing, but they should win plenty of fans who will want to read more about this dynamic duo. (Graphic early reader. 5-10)Pub Date: Sept. 6, 2016
ISBN: 978-1-943145-09-6
Page Count: 40
Publisher: TOON Books & Graphics
Review Posted Online: July 19, 2016
Kirkus Reviews Issue: Aug. 1, 2016
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by Adam Wallace ; illustrated by Andy Elkerton ‧ RELEASE DATE: Aug. 3, 2021
A brisk if bland offering for series fans, but cleverer metafictive romps abound.
The titular cookie runs off the page at a bookstore storytime, pursued by young listeners and literary characters.
Following on 13 previous How To Catch… escapades, Wallace supplies sometimes-tortured doggerel and Elkerton, a set of helter-skelter cartoon scenes. Here the insouciant narrator scampers through aisles, avoiding a series of elaborate snares set by the racially diverse young storytime audience with help from some classic figures: “Alice and her mad-hat friends, / as a gift for my unbirthday, / helped guide me through the walls of shelves— / now I’m bound to find my way.” The literary helpers don’t look like their conventional or Disney counterparts in the illustrations, but all are clearly identified by at least a broad hint or visual cue, like the unnamed “wizard” who swoops in on a broom to knock over a tower labeled “Frogwarts.” Along with playing a bit fast and loose with details (“Perhaps the boy with the magic beans / saved me with his cow…”) the author discards his original’s lip-smacking climax to have the errant snack circling back at last to his book for a comfier sort of happily-ever-after.
A brisk if bland offering for series fans, but cleverer metafictive romps abound. (Picture book. 6-8)Pub Date: Aug. 3, 2021
ISBN: 978-1-7282-0935-7
Page Count: 40
Publisher: Sourcebooks Wonderland
Review Posted Online: July 26, 2021
Kirkus Reviews Issue: Aug. 15, 2021
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by Dav Pilkey ; illustrated by Dav Pilkey ; color by Jose Garibaldi ‧ RELEASE DATE: Dec. 26, 2017
More trampling in the vineyards of the Literary Classics section, with results that will tickle fancies high and low.
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Recasting Dog Man and his feline ward, Li’l Petey, as costumed superheroes, Pilkey looks East of Eden in this follow-up to Tale of Two Kitties (2017).
The Steinbeck novel’s Cain/Abel motif gets some play here, as Petey, “world’s evilest cat” and cloned Li’l Petey’s original, tries assiduously to tempt his angelic counterpart over to the dark side only to be met, ultimately at least, by Li’l Petey’s “Thou mayest.” (There are also occasional direct quotes from the novel.) But inner struggles between good and evil assume distinctly subordinate roles to riotous outer ones, as Petey repurposes robots built for a movie about the exploits of Dog Man—“the thinking man’s Rin Tin Tin”—while leading a general rush to the studio’s costume department for appropriate good guy/bad guy outfits in preparation for the climactic battle. During said battle and along the way Pilkey tucks in multiple Flip-O-Rama inserts as well as general gags. He lists no fewer than nine ways to ask “who cut the cheese?” and includes both punny chapter titles (“The Bark Knight Rises”) and nods to Hamiltonand Mary Poppins. The cartoon art, neatly and brightly colored by Garibaldi, is both as easy to read as the snappy dialogue and properly endowed with outsized sound effects, figures displaying a range of skin colors, and glimpses of underwear (even on robots).
More trampling in the vineyards of the Literary Classics section, with results that will tickle fancies high and low. (drawing instructions) (Graphic fantasy. 7-10)Pub Date: Dec. 26, 2017
ISBN: 978-0-545-93518-0
Page Count: 256
Publisher: Graphix/Scholastic
Review Posted Online: May 13, 2018
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