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DRAGON GARAGE

A silly and exciting flight of fancy in the form of a thoughtfully crafted graphic novel.

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An imaginative and playful misfit accidentally opens a portal to a fantastical reality in Turner’s graphic novel.

Zach Vandermeer’s imagination can get the young man into trouble: The graphic novel opens with a riveting chase scene filled with guns, fast cars, and a perilous cliff’s edge. It’s exciting and intense (“Twenty millimeter cannon blew out the windows; I felt the shells fly past!”)—and it’s also not real. In a few pages and even fewer words, the author establishes Zach as a funny, creative protagonist adept at spinning stories. This is what makes him so great at Heroic Journeys, a role-playing game set in a fantasy world, which he plays with an eccentric and lovable group of friends. The harmless game takes a turn one stormy night when Zach introduces a new character: a small statue named Gunama, from a dig site near the lost city of Erkund. When the seemingly innocent game has ended and the friends have said goodbye, Zach wakes from an ominous dream and wanders outside to his backyard—except it isn’t his backyard. It’s a reality entirely set in Arthea, a fictional world created long ago by Zach and his brother, Peter. Zach recruits his friends to explore this new world with him. As the quirky gang encounters wraiths, goblins, fairies, and ghosts, they also discover that they can become their game characters—magical creatures themselves, with supernatural powers and abilities. Zach leads the way as they stumble through two worlds, swords brandished, ready for anything. Turner’s graphic tale is both silly and sincere, gratuitous and grounded. The five protagonists are delightfully nerdy and bursting with love—love they have for each other and love the author clearly has for them. They, rendered in intricate black-and-white illustrations, keep the reader eagerly turning pages to find out what else Arthea has in store. It’s a breezy, evenly paced story full of humor and escapist fun.

A silly and exciting flight of fancy in the form of a thoughtfully crafted graphic novel.

Pub Date: Oct. 8, 2023

ISBN: 9781593623197

Page Count: 175

Publisher: N/A

Review Posted Online: July 13, 2023

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SUPERMAN SMASHES THE KLAN

A clever and timely conversation on reclaiming identity and acknowledging one’s full worth.

Superman confronts racism and learns to accept himself with the help of new friends.

In this graphic-novel adaptation of the 1940s storyline entitled “The Clan of the Fiery Cross” from The Adventures of Superman radio show, readers are reintroduced to the hero who regularly saves the day but is unsure of himself and his origins. The story also focuses on Roberta Lee, a young Chinese girl. She and her family have just moved from Chinatown to Metropolis proper, and mixed feelings abound. Jimmy Olsen, Lois Lane’s colleague from the Daily Planet, takes a larger role here, befriending his new neighbors, the Lees. An altercation following racial slurs directed at Roberta’s brother after he joins the local baseball team escalates into an act of terrorism by the Klan of the Fiery Kross. What starts off as a run-of-the-mill superhero story then becomes a nuanced and personal exploration of the immigrant experience and blatant and internalized racism. Other main characters are White, but Black police inspector William Henderson fights his own battles against prejudice. Clean lines, less-saturated coloring, and character designs reminiscent of vintage comics help set the tone of this period piece while the varied panel cuts and action scenes give it a more modern sensibility. Cantonese dialogue is indicated through red speech bubbles; alien speech is in green.

A clever and timely conversation on reclaiming identity and acknowledging one’s full worth. (author’s note, bibliography) (Graphic fiction. 13-adult)

Pub Date: May 12, 2020

ISBN: 978-1-77950-421-0

Page Count: 240

Publisher: DC

Review Posted Online: Feb. 29, 2020

Kirkus Reviews Issue: March 15, 2020

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WE CALLED THEM GIANTS

Lush visuals bring this thoughtfully constructed tale to life.

Wondrous visitors encounter a desperate pocket of humanity.

Lori, a white orphaned teen who’s finally been adopted after bouncing around various foster homes, awakens to discover that nearly everyone has disappeared. The rapture? Maybe. She runs into her classmate Annette, who has brown skin and curly black hair, and they partner up to scavenge for food. The pair tries to evade several threats, such as the large Wolves and a gang called The Dogs. Supernatural Giants arrive, seemingly from space, speaking an impenetrable language of “musical chiming and weird bass-rhythms.” Lori and Annette then meet Beatrice, an older white woman who shares important observations about the Giants and Wolves. The tone of the story then subtly shifts from post-apocalyptic desperation to one that’s somewhat playful. After a certain point, a visual element that appears early on takes on clear significance and meaning in the context of the story at large, offering a subversively humorous twist for readers to consider and a creative element that deviates from other alien invasion narratives. Hans’ artwork and paneling fill each scene with wonders. An interaction with a giant sees the red, violet, and pink figure standing against a bright, otherworldly white-and-blue backdrop with dark contours. Elsewhere, Lori and Annette pause at night as they behold ominous shadows, their foggy breath forming clouds, and they hear a “KRRNCH” sound. The quick-moving plot wraps everything up neatly.

Lush visuals bring this thoughtfully constructed tale to life. (character designs) (Graphic science fiction. 14-adult)

Pub Date: Nov. 12, 2024

ISBN: 9781534387072

Page Count: 104

Publisher: Image Comics

Review Posted Online: Aug. 17, 2024

Kirkus Reviews Issue: Sept. 15, 2024

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