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GEEGER THE ROBOT GOES TO SCHOOL

From the Geeger the Robot series , Vol. 1

Welcome, Geeger!

The first day of school can be scary even if you’re a robot!

Geeger is a robot constructed to eat everything humans don’t want to, like moldy mac and cheese and rotten eggs. Then at night he connects to the DIGEST-O-TRON 5000, which turns that refuse into electricity to power the town of Amblerville. But Geeger is lonely, so he decides to go to school, where he will surely make a friend. He is so nervous about his first day he accidentally eats his backpack. On his way to school he meets Tillie, who likes to jump-rope. Ms. Bork introduces him to the class, and Tillie’s thumbs-up helps to put them at ease as he introduces himself…but then he makes a mistake and eats the class globe (it looks so much like moldy fruit). It is hard for him to overcome his mechanical brain’s order to “EAT! EAT! EAT! EAT! EAT!” Fortunately, Ms. Bork doesn’t get too angry, and recess is fun! This agreeably silly robot tale kicks off a new series of very early chapter books. Ample illustrations that frequently and humorously extend the text, large type (set in boldface for new vocabulary words), a glossary, and comprehension questions make this a solid choice for fledgling chapter-book readers. Elementary-age children will identify with Geeger’s nervousness, his fear of making a mistake, and his impulse control even as they laugh at his antics. Line drawings depict humans with paper-white skin, but names suggest diversity among Geeger’s human classmates.

Welcome, Geeger! (Fiction. 5-8)

Pub Date: Sept. 22, 2020

ISBN: 978-1-5344-5217-6

Page Count: 80

Publisher: Aladdin

Review Posted Online: June 29, 2020

Kirkus Reviews Issue: July 15, 2020

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HELLO, SUN!

Say hello to a relatable and rewarding early reader!

Fun with friends makes for a great day.

Norbit, a salmon-colored worm with a pink kerchief, joyfully greets the day and everyone he encounters. “Hello, friends! It’s time for fun with the sun! Let’s play!” He and his menagerie of forest pals—including the sun, who grows limbs and descends from the sky—exuberantly engage in various forms of physical activity such as jumping, going down a slide, spinning around, and watching the clouds go by. Young readers will readily relate, as these are games that most children are familiar with. As day turns to night, Norbit says farewell to Sun and welcomes Moon with an invitation to continue the fun. Watkins has created a vivid world of movement and merriment. Her illustrations feature bright bursts of color that match the energy of the text, with most sentences ending in an exclamation point. The author/illustrator incorporates many elements that make for an ideal early-reading experience (despite the use of a contraction or two): art free from clutter, text consisting of words with only one or two syllables, and repetition and recurring bits, such as a continued game of hide-and-seek with Sun. Inspired by never-before-seen sketches from the Dr. Seuss Collection archives at the University of California San Diego, this is the first title for Seuss Studios, a new imprint for original stories from “emerging authors and illustrators” who “honor Seuss’s hallmark spirit of creativity and imagination.”

Say hello to a relatable and rewarding early reader! (author's note) (Early reader. 5-8)

Pub Date: Jan. 7, 2025

ISBN: 9780593646212

Page Count: 48

Publisher: Seuss Studios

Review Posted Online: Sept. 14, 2024

Kirkus Reviews Issue: Oct. 15, 2024

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IMANI'S MOON

While the blend of folklore, fantasy and realism is certainly far-fetched, Imani, with her winning personality, is a child...

Imani endures the insults heaped upon her by the other village children, but she never gives up her dreams.

The Masai girl is tiny compared to the other children, but she is full of imagination and perseverance. Luckily, she has a mother who believes in her and tells her stories that will fuel that imagination. Mama tells her about the moon goddess, Olapa, who wins over the sun god. She tells Imani about Anansi, the trickster spider who vanquishes a larger snake. (Troublingly, the fact that Anansi is a West African figure, not of the Masai, goes unaddressed in both text and author’s note.) Inspired, the tiny girl tries to find new ways to achieve her dream: to touch the moon. One day, after crashing to the ground yet again when her leafy wings fail, she is ready to forget her hopes. That night, she witnesses the adumu, the special warriors’ jumping dance. Imani wakes the next morning, determined to jump to the moon. After jumping all day, she reaches the moon, meets Olapa and receives a special present from the goddess, a small moon rock. Now she becomes the storyteller when she relates her adventure to Mama. The watercolor-and-graphite illustrations have been enhanced digitally, and the night scenes of storytelling and fantasy with their glowing stars and moons have a more powerful impact than the daytime scenes, with their blander colors.

While the blend of folklore, fantasy and realism is certainly far-fetched, Imani, with her winning personality, is a child to be admired. (Picture book. 5-8)

Pub Date: Oct. 14, 2014

ISBN: 978-1-934133-57-6

Page Count: 32

Publisher: Mackinac Island Press

Review Posted Online: July 28, 2014

Kirkus Reviews Issue: Aug. 15, 2014

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