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KING ARTHUR AND THE KNIGHTS OF JUSTICE (1)

A fun, magical, time-hopping update on a decades-old TV series.

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In this YA graphic novel based on a short-lived 1990s cartoon series, a football team takes up the mantle of King Arthur’s knights.

In the Middle Ages, Morgana and her warlord, Viper, manage to defeat Arthur and the Knights of the Round Table, banishing them to Morgana’s Cave of Glass. To further cement her victory, Morgana binds Merlin to the battlefield, where he’ll be stuck for eternity, watching as she conquers Camelot. Fortunately, the magic-wielding Lady of the Table manages to free the wizard’s spirit, allowing him to travel throughout time to find 12 men to take on the mantle of the Knights of Justice. In the present day, a young man named Arthur King has just led Chalopin High’s football team, the Knights, to victory against the Warlords. While the teammates discuss the game in the locker room, they’re transported back to the Middle Ages, where Merlin and the Lady of the Table explain that they’ve been chosen as the world’s best chance to defeat Morgana, and that “for a time” they shall be the new King Arthur and the Knights of Justice. The Lady of the Table grants them knowledge of various combat strategies and gives Arthur the legendary sword Excalibur. But if the true King Arthur couldn’t defeat the most powerful sorceress in the world, how will this Arthur and his teammates succeed? In this graphic novel suitable for ages 12 and older, writer Corallo and illustrator Cardinalli present a thrilling story of teamwork, magic, and legends that updates the original material upon which it’s based. This reboot features a diverse cast, including characters of various ethnicities, and (unlike the original animated series) a same-sex relationship. Overall, this entertaining, well-illustrated graphic novel maintains the visual style of its source, although it’s somewhat bloodier, as well as darker in tone. Although this book contains a complete story, there are hints at the end that this may be the first of a new graphic-novel series, and readers will likely be eager for more.

A fun, magical, time-hopping update on a decades-old TV series.

Pub Date: April 23, 2024

ISBN: 978-1960578600

Page Count: 136

Publisher: Maverick

Review Posted Online: Feb. 14, 2024

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A WITCH'S GUIDE TO BURNING

A few rough bits but inventive and visually stunning.

A young witch whose magic has been burned away undertakes healing journeys both physical and metaphorical in this graphic novel that was first serialized on Instagram.

Mingling riveting illustrations that incorporate fades, flashbacks, and other cinematic effects with a typographically venturesome narrative, Dhaliwal tells a tale of heroic exploits in which allegorical elements are never far beneath the surface. Burned at the stake but rescued by a pair of helpful (if often annoying) witches on a quest of their own, dark-skinned young “Singe” goes in search of her real name and the rest of her burned-away memories, as well as her lost magic, while her body slowly recovers. Along the way to a climax on the shores of Perish Lake, she meets other witches—notably Smoke Witch, a collective gathering of burnt but still aware ashes that rides the night wind—and engages in desperate struggles with three powerful, vividly portrayed demons: Disgust, Doubt, and Despair. The author’s imagination and graphic skills outpace her literary chops, but there’s plenty of entertaining friction and bonding in the colorfully wrought cast, and more than enough action in the plot to make it easy to overlook awkward phrasings and inappropriate word choices. Said plot does take some arbitrary turns, perhaps so that the ending can be left conveniently open. Still, it’s a grand adventure in a richly articulated setting, featuring a racially diverse cast and clever twists aplenty.

A few rough bits but inventive and visually stunning. (Graphic fantasy. 12-16)

Pub Date: May 28, 2024

ISBN: 9781770466999

Page Count: 400

Publisher: Drawn & Quarterly

Review Posted Online: March 23, 2024

Kirkus Reviews Issue: April 15, 2024

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ANNE OF GREEN GABLES

From the Manga Classics series

A charming adaptation.

A miscommunication leaves Matthew and Marilla Cuthbert responsible for a plucky, effusive orphan girl instead of the boy they’d expected to help maintain their farm.

Retold in traditional manga format, with right-to-left panel orientation and detailed black-and-white linework, this adaptation is delightfully faithful to the source text. Larger panels establish the idyllic country landscape while subtle text boxes identify the setting—Prince Edward Island, Canada, in the 1870s. The book follows redheaded Anne Shirley from her arrival at Green Gables at 11 to her achievement of a college scholarship. In the intervening years, Anne finds stability, friendship, personal growth, and ambition in Avonlea and in the strict but well-intentioned Cuthbert siblings’ household. The familiar story is enhanced by the exciting new format and lush illustrations. A variety of panel layouts provides visual freshness, maintaining reader interest. Backmatter includes the floor plan of the Green Gables house, as well as interior and exterior views, and notes about research on the actual location. A description of the process of adapting the novel to this visual format indicates the care that was taken to highlight particular elements of the story as well as to remain faithful to the smallest details. Readers who find the original text challenging will welcome this as an aid to comprehension and Anne’s existing fans will savor a fresh perspective on their beloved story. All characters appear to be White.

A charming adaptation. (Graphic fiction. 12-14)

Pub Date: Sept. 1, 2020

ISBN: 978-1-947808-18-8

Page Count: 308

Publisher: Manga Classics

Review Posted Online: Aug. 18, 2020

Kirkus Reviews Issue: Sept. 1, 2020

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