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CODING GAMES IN SCRATCH

An absolutely wonderful introduction to programming games.

A comprehensive guide to creating games in Scratch, a beginner-oriented programming language that uses visual blocks instead of raw code.

Woodcock begins by contextualizing computer games (explaining their elements, genres, and how computers think) and introducing Scratch (explaining its building blocks and how to acquire it and providing a rundown of what each part of the Scratch control window means). After this introduction, the book quickly has readers programming interactive games with animated characters, enemies, and scoring systems galore. Each of the eight games given (including mazes, jumping games, music patterns, races, and more) starts with a screenshot of the finished game that explains the roles of the characters and players’ objectives. Clear text and screenshots—of both code blocks and game visuals—then walk readers through each increasingly complicated programming step. While sometimes pages are information-dense, the steps’ numbering is easy to follow. Frequently, readers create their own images instead of using preprogrammed ones. What’s especially nice about the instructions is that they aren’t framed as “do this, then this”—they fully explain why (right down to meanings of number variables) and provide fixes for anticipated bugs. Each game chapter ends with a “Hacks and tweaks” section suggesting further customizations, sometimes building off previous chapters’ code. A “What Next?” chapter directs readers toward potential futures as programmers, be it hobbyist or professional.

An absolutely wonderful introduction to programming games. (glossary, index) (Nonfiction. 7 & up)

Pub Date: Dec. 1, 2015

ISBN: 978-1-4654-3935-2

Page Count: 224

Publisher: DK Publishing

Review Posted Online: Oct. 18, 2015

Kirkus Reviews Issue: Nov. 1, 2015

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COYOTE TALES

Though usually cast as the trickster, Coyote is more victim than victimizer, making this a nice complement to other Coyote...

Two republished tales by a Greco-Cherokee author feature both folkloric and modern elements as well as new illustrations.

One of the two has never been offered south of the (Canadian) border. In “Coyote Sings to the Moon,” the doo-wop hymn sung nightly by Old Woman and all the animals except tone-deaf Coyote isn’t enough to keep Moon from hiding out at the bottom of the lake—until she is finally driven forth by Coyote’s awful wailing. She has been trying to return to the lake ever since, but that piercing howl keeps her in the sky. In “Coyote’s New Suit” he is schooled in trickery by Raven, who convinces him to steal the pelts of all the other animals while they’re bathing, sends the bare animals to take clothes from the humans’ clothesline, and then sets the stage for a ruckus by suggesting that Coyote could make space in his overcrowded closet by having a yard sale. No violence ensues, but from then to now humans and animals have not spoken to one another. In Eggenschwiler’s monochrome scenes Coyote and the rest stand on hind legs and (when stripped bare) sport human limbs. Old Woman might be Native American; the only other completely human figure is a pale-skinned girl.

Though usually cast as the trickster, Coyote is more victim than victimizer, making this a nice complement to other Coyote tales. (Fiction. 9-11)

Pub Date: Oct. 3, 2017

ISBN: 978-1-55498-833-4

Page Count: 56

Publisher: Groundwood

Review Posted Online: July 1, 2017

Kirkus Reviews Issue: July 15, 2017

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INCREDIBLE JOBS YOU'VE (PROBABLY) NEVER HEARD OF

Chicken sexer? Breath odor evaluator? Cryptozoologist? Island caretaker? The choices dazzle! (Informational picture book....

From funeral clown to cheese sculptor, a tally of atypical trades.

This free-wheeling survey, framed as a visit to “The Great Hall of Jobs,” is designed to shake readers loose from simplistic notions of the world of work. Labarre opens with a generic sculpture gallery of, as she puts it, “The Classics”—doctor, dancer, farmer, athlete, chef, and the like—but quickly moves on, arranging busy cartoon figures by the dozen in kaleidoscopic arrays, with pithy captions describing each occupation. As changes of pace she also tucks in occasional challenges to match select workers (Las Vegas wedding minister, “ethical” hacker, motion-capture actor) with their distinctive tools or outfits. The actual chances of becoming, say, the queen’s warden of the swans or a professional mattress jumper, not to mention the nitty-gritty of physical or academic qualifications, income levels, and career paths, are left largely unspecified…but along with noting that new jobs are being invented all the time (as, in the illustration, museum workers wheel in a “vlogger” statue), the author closes with the perennial insight that it’s essential to love what you do and the millennial one that there’s nothing wrong with repeatedly switching horses midstream. The many adult figures and the gaggle of children (one in a wheelchair) visiting the “Hall” are diverse of feature, sex, and skin color.

Chicken sexer? Breath odor evaluator? Cryptozoologist? Island caretaker? The choices dazzle! (Informational picture book. 7-9)

Pub Date: April 14, 2020

ISBN: 978-1-5362-1219-8

Page Count: 48

Publisher: Nosy Crow

Review Posted Online: Nov. 23, 2019

Kirkus Reviews Issue: Dec. 15, 2019

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