A new triology extending, but not improving, Modesitt’s well-regarded Spellsong Cycle (Darksong Rising, 2000, etc.). “Something’s going to happen and you’ll be the one who’ll have to deal with it,” intones Anna, the Earth-born, singing sorceress heroine of the first three Spellsong books, to her protégée Secca. Anna then expires, fatally disturbed by changes in the Harmonies that govern this peculiar world where music is magic and a song, properly sung, can build bridges, pave roads, mine iron, or cause a cruel, feckless warlord to die of seemingly natural causes. Anna’s death sets off a storm of dissension and conflict. Within days, the wily Sea Priests, led by the Maitre of Sturinn use strange drumming magic to send a tidal wave smashing into a defenseless port city, and a shifty sorcerer named Belmar utters a spell that causes a bunch of soldiers to slit their own throats. Lord Robero of Defalk sends Secca and Secca’s apprentice Richina out to line up allies and put down insurrections. Secca, who is more accustomed to using sorcery for public-works projects, is eager use her powers against the army of rebellious Lord Mynntar—until she sings a spell designed to incinerate any soldier who isn’t loyal to Defalk, and ends up immolating some of her allies in a literal version of friendly fire. An interminable number of minor characters come and go, weighing in about the moral complexities of sorcery, as Secca readies for a climactic sea battle against the Sturinn, who are counting on Alcaren, a handsome cousin to the Maitre and himself a sorcerer of moderate skills, to beat Secca at her own game. Is it mere magic that makes them fall in love?
Soggy dialogue and paper-thin descriptive passages, hobbled further by Modesitt’s annoying habit of noting little more about his characters than their all-too-numerous smiles, frowns, and facial grimaces.