Magdalena Fishbone’s relegation to an institution for “orphans, runaways, and wayward girls” turns into an extraordinary adventure.
When Maggie arrives at the Midwatch Institute (after committing a satisfying, if somewhat violent, act of justice), she’s one of three new girls. As it turns out, the seemingly dreary orphanage is a front for a school that trains girls in useful arts and skills. Maggie’s classes in “Maps, Fencing, German, Motorcars, Drawing, Observing, Contriving, Hiding, and Dancing” comprise a fine beginning education for any spy or detective. Excerpts from Useful Things Every Girl Should Know, a book published in 1911 by the director, Miss Adelia Mandelay, appear between chapters and include instruction and advice on, among other things, disguises, decision-making, Morse code, knot tying, and escaping from quicksand. Most entries include anecdotes from the author’s madcap experiences as an international woman of mystery. Rich, quirky language and a well-imagined early-20th-century setting—including a port city with skyscrapers, airships, motorcars, and an elegant hotel—provide an immersive backdrop for the girls’ foray into detective work. The disappearance of a botanist and attacks by a creature the press calls “the night monster” are elements of the criminal conspiracy the girls uncover. Terrifically evocative black-and-white illustrations extend the narrative. Maggie and the adults appear white, and some of Maggie’s schoolmates have dark skin.
Cinematic, amusing, and exciting: a slightly subversive, delightfully empowering, all-around winner.
(Mystery. 8-12)