by Justina Ireland ‧ RELEASE DATE: Sept. 20, 2022
Insightful, admirable, and well executed.
A queer Black mage with a simple dream learns she is destined for far greater adventures.
Laura Ann Langston just wants to be an influential baker. However, 1937 America cares little about her sweet ambitions or that she traveled from a country town in Pennsylvania to New York City to make it happen. Several months in, Laura is flat broke with nowhere to call home, leading her to join the Bureau of the Arcane’s Conservation Corps. Laura is recruited by the formidable agent Skylark, head of the Colored Auxiliary’s regional Floramancy Division. After other areas’ teams go missing, Laura and Skylark set out on an ominous mission to the Ohio Deep Blight, a zone experiencing unnatural phenomena that have disastrous effects on people and animals. There, they use their capacity to control the Dynamism, an energy field that mages pull from. It’s there that Laura also uncovers a conspiracy and gains insight into the depths of her power. Readers are thrust into complex worldbuilding with familiar parallels to our world. Ireland makes advanced concepts accessible, and old photos, articles, and investigative reports bolster her uncanny ability to weave painful, real history into this new world. The bold narrative, told through Laura’s first-person and Skylark’s third-person perspectives, culminates in a captivating ending that eerily echoes many of the issues that presently plague the country, describing the destructive nature of capitalism and the impact its oppression wreaks on a nation.
Insightful, admirable, and well executed. (author's note, photo credits) (Historical fantasy. 14-18)Pub Date: Sept. 20, 2022
ISBN: 978-0-06-303822-6
Page Count: 448
Publisher: Balzer + Bray/HarperCollins
Review Posted Online: July 12, 2022
Kirkus Reviews Issue: Aug. 1, 2022
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by Lauren Roberts ‧ RELEASE DATE: Nov. 7, 2023
A lackluster and sometimes disturbing mishmash of overused tropes.
The Plague has left a population divided between Elites and Ordinaries—those who have powers and those who don’t; now, an Ordinary teen fights for her life.
Paedyn Gray witnessed the king kill her father five years ago, and she’s been thieving and sleeping rough ever since, all while faking Psychic abilities. When she inadvertently saves the life of Prince Kai, she becomes embroiled in the Purging Trials, a competition to commemorate the sickness that killed most of the kingdom’s Ordinaries. Kai’s duties as the future Enforcer include eradicating any remaining Ordinaries, and these Trials are his chance to prove that he’s internalized his brutal training. But Kai can’t help but find Pae’s blue eyes, silver hair, and unabashed attitude enchanting. She likewise struggles to resist his stormy gray eyes, dark hair, and rakish behavior, even as they’re pitted against each other in the Trials and by the king himself. Scenes and concepts that are strongly reminiscent of the Hunger Games fall flat: They aren’t bolstered by the original’s heart or worldbuilding logic that would have justified a few extreme story elements. Illogical leaps and inconsistent characterizations abound, with lighthearted romantic interludes juxtaposed against genocide, child abuse, and sadism. These elements, which are not sufficiently addressed, combined with the use of ableist language, cannot be erased by any amount of romantic banter. Main characters are cued white; the supporting cast has some brown-skinned characters.
A lackluster and sometimes disturbing mishmash of overused tropes. (map) (Fantasy. 14-18)Pub Date: Nov. 7, 2023
ISBN: 9798987380406
Page Count: 538
Publisher: Simon & Schuster
Review Posted Online: Sept. 9, 2023
Kirkus Reviews Issue: Oct. 1, 2023
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by Margie Fuston ‧ RELEASE DATE: March 19, 2024
Come for the forbidden romance and interpersonal machinations rather than the titular Games.
Bly’s world is filled with vampires, witches, and humans like herself.
Vampires and witches live under an uneasy peace, but for two weeks each year, they play the Revenant Games. During this time, humans can choose a side, try to capture a member of the opposing faction, and claim a reward: The witches will raise someone from the dead, while the vampires will grant you immortality. Bly enters in hopes of winning her sister Elise’s resurrection. During preparations for the Games, however, Emerson, her best friend and crush, receives a death curse from a witch that can only be cured if he attains immortality. The two team up, playing for both sides in an attempt to save both Emerson and Elise. But when they capture a vampire called Kerrigan, and Bly’s feelings for him get complicated, she faces difficult decisions. This book’s real draw is the abundant drama between the players. The Games themselves mostly feel like walks through the woods punctuated by occasional battles, and the explanation for the witches’ and vampires’ incentives to risk their lives is unconvincing, making the overall setup feel contrived. Fans of traditional vampires will enjoy the book’s portrayal of these velvet-wearing creatures, however. The abrupt ending sets things up to be continued in a possible sequel. Bly is cued white; Emerson has dark brown skin, and supporting characters bring diversity in skin color and sexual orientation.
Come for the forbidden romance and interpersonal machinations rather than the titular Games. (Fantasy. 14-18)Pub Date: March 19, 2024
ISBN: 9781665934411
Page Count: 416
Publisher: McElderry
Review Posted Online: Dec. 6, 2023
Kirkus Reviews Issue: Jan. 1, 2024
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