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A YOUNG PALADIN OF ZABUL

A moving story about the struggles of an Iranian migrant.

Awards & Accolades

Our Verdict

  • Our Verdict
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A young boy with a heroic name faces an uncertain future in this myth-inspired novel.

As Lillehei’s book begins, an 11-year-old named Sam is traveling across barren terrain in Iran with a driver and two other boys, 15-year-old twins Amir and Amin, with an aim to cross the border into Turkey. Although Sam is very young, he senses that this trip is different from any other he’s taken; he’s leaving behind his mother and sisters, and his father clearly expects never to see him again. Against this humble, even desperate backdrop, Lillehei establishes a steadily stalwart folktalelike tone: “Warriors appear in many sizes, shapes and guises. Sometimes they’re only eleven years old, slight of frame, but with the heart of a lion and the strength of a tiger.” Sam’s father is a devout Muslim and a proud Persian, and he’d steeped Sam in heroic stories from Persian legend, to which the story often alludes; Sam is even named after a legendary king. The plot follows Sam and his fellow travelers on their sometimes-arduous journey through hostile country, and over perilous border crossings, in their attempt to reach the West. Throughout, Lillehei tells the tale in a straightforward manner, and this simplicity meshes well with its focus on Sam’s youthful perceptions during his voyage, including extracts from the youngster’s notebooks. Occasionally, however, the author spoils the tone with ungainly moments of exposition: “Turkey relied on agricultural products from Iran. Therefore, the trade continued but was hidden from the western countries whose desire to isolate Iran was unrelenting.” That said, this remains an ultimately uplifting tale of indomitable heroism.

A moving story about the struggles of an Iranian migrant.

Pub Date: N/A

ISBN: N/A

Page Count: 307

Publisher: Manuscript

Review Posted Online: Feb. 16, 2022

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THE SASQUATCH ESCAPE

From the Imaginary Veterinary series , Vol. 1

More hijinks-filled adventure than mystery, this is sure to win an audience.

Ben Silverstein’s summer with Grandpa is about to go wild.

When his parents need to “work out some troubles,” 10-year-old Ben gets shipped off to tiny Buttonville, where everything seems to be closed or out of business since the button factory was shuttered years ago. Ben’s used to spending summers in the pool in his Los Angeles backyard with his friends, and Buttonville looks positively coma-inducing. When Grandpa’s mouser Barnaby deposits what has to be a baby dragon on Ben’s bed, Ben and his new friend Pearl (whom the whole town calls “troublemaker” on account of a few innocent incidents) decide to visit the new “worm doctor” who has moved into the abandoned button factory. (Ben had heard her strange assistant Mr. Tabby buying ingredients for “dragon’s milk” at the grocery....) When their visit unleashes a hairy, pudding-loving imaginary beast on the town of Buttonville, Ben and Pearl volunteer to catch him. Selfors kicks off her Imaginary Veterinary series with a solid, entertaining opener. Ben and Pearl are Everykids that readers will relate to, and the adults of Buttonville are often delightfully weird and clueless. Twenty-five pages of backmatter include information on wyverns and sasquatch as well as the science of reptiles and a pudding recipe.

More hijinks-filled adventure than mystery, this is sure to win an audience. (Adventure. 8-12)

Pub Date: April 2, 2013

ISBN: 978-0-316-20934-2

Page Count: 224

Publisher: Little, Brown

Review Posted Online: Feb. 12, 2013

Kirkus Reviews Issue: March 1, 2013

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ENLIGHTEN ME (A GRAPHIC NOVEL)

A thoughtful, humorous, community-centered exploration of identity and Buddhism.

Stories of Buddha’s past lives help a young boy “find [himself] in the moment.”

Binh and his siblings, who are of Vietnamese descent, can’t believe they’re spending the weekend at a silent meditation retreat. Binh would rather play his Game Boy so he doesn’t have to meditate and inevitably think about the bullies at school. It is only when Sister Peace tells stories about the Buddha and his past life that Binh is able to imagine himself entering a video game–inspired world and thus process his feelings of shame, isolation, and anger. With each Jataka tale, Binh’s awareness expands, and so, too, does his ability to be present for and helpful to those around him. A welcome addition to the handful of middle-grade stories featuring Buddhist protagonists, this exploration of identity and Buddhist principles will find an audience with young readers who love Raina Telgemeier but aren’t quite ready to level up to the complexity and nuance of Gene Luen Yang’s epic American Born Chinese (2006). The video game elements are compelling, although they understandably diminish as the story progresses and the protagonist’s inner life grows. Warm fall colors and luscious black lines anchor the story as it transitions among flashbacks, stories, and the present day. Filled with talking animals, the parables can be a little heavy-handed, but the witty banter between Binh and the narrator during fantasy sequences provides levity. (This review was updated for accuracy.)

A thoughtful, humorous, community-centered exploration of identity and Buddhism. (bibliography) (Graphic fiction. 9-12)

Pub Date: Sept. 19, 2023

ISBN: 9780759555488

Page Count: 144

Publisher: Little, Brown Ink

Review Posted Online: July 13, 2023

Kirkus Reviews Issue: Aug. 1, 2023

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