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ANTIAGON FIRE

From the Imager Portfolio series , Vol. 7

Series fans will snap it up.

Fourth installment of the prequel fantasy series (Imager’s Battalion, 2013, etc.).

Having nearly single-handedly annihilated the vast armies of Bovaria, and nearly dying in the process, scholar, imager and now soldier Quaeryt receives a promotion from Lord Bhayar of Telaryn—and a new mission. Bovaria is subdued, if not entirely pacified, and Bhayar next intends to bring Khel under his dominion. Quaeryt is content to serve Bhayar, since a peaceful, united continent would nurture his own dream of establishing a collegium where imagers and scholars, shielded from the hostility and skepticism of the general population, can develop their skills and knowledge in safety. But to win Khel over, Quaeryt must persuade the Pharsi High Council to become a client state. Since women occupy most positions of power among the Pharsi, Quaeryt’s co-ambassador will be his pregnant wife, Vaelora, who is also Bhayar's sister. But to persuade the Pharsi to even consider Bhayar’s proposals, Quaeryt must pass a rigorous test of magic arranged by a mysterious and powerful order of wizards—one of whom Quaeryt, with his dark skin, white hair and remarkable imaging abilities, might be himself. And even if he passes the test, the Pharsi councilors make it clear they will not submit to Bhayar unless he first quells Khel’s belligerent southern neighbor, Antiago, with its powerful navy, strong imagers and fearsome chemical weapons. Modesitt offers a subtle blend of politics, strategy, machination, action and rivalries, where the protagonist stands forth as the very model of an upright man: honest, loyal, capable and duty-bound to serve no matter what the personal cost.

Series fans will snap it up.

Pub Date: May 28, 2013

ISBN: 978-0-7653-3457-2

Page Count: 464

Publisher: Tor

Review Posted Online: March 24, 2013

Kirkus Reviews Issue: April 15, 2013

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THE HOUSE IN THE CERULEAN SEA

A breezy and fun contemporary fantasy.

A tightly wound caseworker is pushed out of his comfort zone when he’s sent to observe a remote orphanage for magical children.

Linus Baker loves rules, which makes him perfectly suited for his job as a midlevel bureaucrat working for the Department in Charge of Magical Youth, where he investigates orphanages for children who can do things like make objects float, who have tails or feathers, and even those who are young witches. Linus clings to the notion that his job is about saving children from cruel or dangerous homes, but really he’s a cog in a government machine that treats magical children as second-class citizens. When Extremely Upper Management sends for Linus, he learns that his next assignment is a mission to an island orphanage for especially dangerous kids. He is to stay on the island for a month and write reports for Extremely Upper Management, which warns him to be especially meticulous in his observations. When he reaches the island, he meets extraordinary kids like Talia the gnome, Theodore the wyvern, and Chauncey, an amorphous blob whose parentage is unknown. The proprietor of the orphanage is a strange but charming man named Arthur, who makes it clear to Linus that he will do anything in his power to give his charges a loving home on the island. As Linus spends more time with Arthur and the kids, he starts to question a world that would shun them for being different, and he even develops romantic feelings for Arthur. Lambda Literary Award–winning author Klune (The Art of Breathing, 2019, etc.) has a knack for creating endearing characters, and readers will grow to love Arthur and the orphans alongside Linus. Linus himself is a lovable protagonist despite his prickliness, and Klune aptly handles his evolving feelings and morals. The prose is a touch wooden in places, but fans of quirky fantasy will eat it up.

A breezy and fun contemporary fantasy.

Pub Date: March 17, 2020

ISBN: 978-1-250-21728-8

Page Count: 352

Publisher: Tor

Review Posted Online: Nov. 10, 2019

Kirkus Reviews Issue: Dec. 1, 2019

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ASSASSIN'S APPRENTICE

At Buckkeep in the Six Duchies, young Fitz, the bastard son of Prince Chivalry, is raised as a stablehand by old warrior Burrich. But when Chivalry dies without legitimate issue—murdered, it's rumored—Fitz, at the orders of King Shrewd, is brought into the palace and trained in the knightly and courtly arts. Meanwhile, secretly at night, he receives instruction from another bastard, Chade, in the assassin's craft. Now, King Shrewd's subjects are imperiled by the visits of the Red-Ship Raiders—formidable warriors who pillage the seacoasts and turn their human victims into vicious, destructive zombies. Since rehabilitating the zombies proves impossible, it's Fitz's task to go abroad covertly and kill them as quickly and humanely as possible. Shrewd orders that Fitz be taught the Skill—mental powers of telepathy and coercion possessed by all those of the royal line; his teacher is Galen, a sadistic ally of the popinjay Prince Regal, who hates Fitz all the more for his loyalty to Shrewd's other son, the stalwart soldier Verity. Galen brutalizes Fitz and, unknown to anyone, implants a mental block that prevents Fitz from using the Skill. Later, Shrewd decrees that, to cement an alliance, Verity shall wed the Princess Kettricken, heir to a remote yet rich mountain kingdom. Verity, occupied with Skillfully keeping the Red-Ship Raiders at bay, can't go to collect his bride, so Regal and Fitz are sent. Finally, Fitz must discover the depths of Regal's perfidy, recapture his true Skill, win Kettricken's heart for Verity, and help Verity defeat the Raiders. An intriguing, controlled, and remarkably assured debut, at once satisfyingly self-contained yet leaving plenty of scope for future extensions and embellishments.

Pub Date: April 17, 1995

ISBN: 0-553-37445-1

Page Count: 368

Publisher: Spectra/Bantam

Review Posted Online: May 19, 2010

Kirkus Reviews Issue: March 1, 1995

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