Everyone knows the legendary Tatsuo Nakano, the only girl ever to be accepted by Keisi Academy and the warrior who single-handedly defeated a feudal lord and 100 of his samurai.
Fifteen-year-old Chihiro is determined to follow in Tatsuo’s footsteps and train at Keisi Academy. The opportunity for Chihiro to prove herself arrives when Daimyo Teshima orders her father, a retired samurai, to kill a monstrous yamauba that has been kidnapping children. After some convincing, Chihiro’s parents permit her to take her father’s place on the condition that she hires a rōnin for support. When Chihiro ventures into town, she gets into trouble with ruffians—only to be saved by Tatsuo herself. Chihiro’s awe and delight soon fade when it becomes clear that Tatsuo, who is 19, is a cynic with no interest in helping a sheltered teen fight a monster. Tatsuo is unmoved by Chihiro’s pleas, until she learns that her home village is the one under attack by the yamauba. This is a classic coming-of-age adventure featuring an idealistic rookie and a jaded mentor that examines themes of sexism, honor, and revenge through Chihiro’s quest and flashbacks to Tatsuo’s past. The boldly colored art is clean and unfussy, emphasizing the characters’ expressions. The anachronistic setting combines the appearance and social hierarchy of historical Japan with modern technology, a choice that has a surprising narrative payoff. The characters are depicted with varied skin and hair colors; Chihiro has dark brown skin and glossy black hair.
Entertaining and empowering.
(Graphic adventure. 12-18)