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DRAGONS VS. ROBOTS

From the Dragon Ops series , Vol. 2

A fast-paced adventure that promotes harmful messages around disability.

An avid gamer and his sister enter an apocalyptic virtual reality world to rescue their imprisoned friend.

After getting trapped and nearly killed in Dragon Ops, a fantasy augmented-reality theme park, Ian Rivera has sworn off the internet. He’s haunted by visions of Atreus, a vicious AI dragon who escaped from the game. When Ian and his sister receive a plea for help from their friend Ikumi, a digitized copy of the Dragon Ops creator’s deceased daughter, Ian must face his worst fears to set her free from Mech Ops, a virtual reality game about robots and zombies. A troubling theme touting video games as a glorious “equalizer” runs throughout, clearly positioning disability as negative and its elimination in the virtual environment as a positive. Starr, a Black woman whose role seems to be to teach Ian about coping with trauma, uses a wheelchair but plays the most physically mobile character (without a wheelchair) in the game, stating, “We may not be able to run in real life. But we can fly in his games.” When Ian learns that the Mech Ops chimpanzee beta tester uses sign language in real life but is able—and prefers—to speak inside the game, he thinks, “This was so awesome. It was really hard to see it as a castle of evil.” The book follows a White default; the Riveras’ surname may be intended to cue them as Latinx.

A fast-paced adventure that promotes harmful messages around disability. (Science fiction. 8-12)

Pub Date: June 8, 2021

ISBN: 978-0-7595-5518-1

Page Count: 384

Publisher: Little, Brown

Review Posted Online: April 26, 2021

Kirkus Reviews Issue: May 15, 2021

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THE FIRST CAT IN SPACE AND THE WRATH OF THE PAPERCLIP

From the First Cat in Space series , Vol. 3

File under “laugh riot.”

A rogue spell-check program’s bid to transform all life-forms into that eminently useful office item, the paper clip, touches off a fresh round of lunar lunacy.

Predicated on the entirely reasonable premise that eliminating all spelling and grammar errors everywhere would logically lead to the necessity of exterminating carbon-based life in the universe, this third series entry combines high stakes with daffy banter and daring exploits. CheckMate—a chipper, jumped-up editing program—has invented the Transmogratron, a giant laser that will fulfill its ultimate goals in both the cyber world and “meatspace.” Facing challenges as random as prankster lunar unicorns and a disarmingly motherly Motherboard, scowling First Cat joins a motley crew of diversely carbon- and silicon-based allies, led by the pearlescent Queen of the Moon. They’re in a race to the finish—diverted occasionally by, for instance, a relentlessly punny comic-book interlude featuring a pair of literal and figurative Pool Sharks. They ultimately triumph thanks to teamwork and moxie. Following a celebratory party and toasts to “new friends…and steadfast comrades” (and, of course, “MEOW”), the story’s energetic, brightly colored panels close with a reveal of the next volume. (“I always hate it when comics end by announcing a sequel. SO CRINGE!” declares an authorial stand-in.) It can’t come too soon.

File under “laugh riot.” (Graphic science fiction. 8-11)

Pub Date: Nov. 5, 2024

ISBN: 9780063315280

Page Count: 272

Publisher: HarperAlley

Review Posted Online: Sept. 14, 2024

Kirkus Reviews Issue: Oct. 15, 2024

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THE LION OF LARK-HAYES MANOR

A pleasing premise for book lovers.

A fantasy-loving bookworm makes a wonderful, terrible bargain.

When sixth grader Poppy Woodlock’s historic preservationist parents move the family to the Oregon coast to work on the titular stately home, Poppy’s sure she’ll find magic. Indeed, the exiled water nymph in the manor’s ruined swimming pool grants a wish, but: “Magic isn’t free. It cosssts.” The price? Poppy’s favorite book, The Lion, the Witch, and the Wardrobe. In return she receives Sampson, a winged lion cub who is everything Poppy could have hoped for. But she soon learns that the nymph didn’t take just her own physical book—she erased Narnia from Poppy’s world. And it’s just the first loss: Soon, Poppy’s grandmother’s journal’s gone, then The Odyssey, and more. The loss is heartbreaking, but Sampson’s a wonderful companion, particularly as Poppy’s finding middle school a tough adjustment. Hartman’s premise is beguiling—plenty of readers will identify with Poppy, both as a fellow bibliophile and as a kid struggling to adapt. Poppy’s repeatedly expressed faith that unveiling Sampson will bring some sort of vindication wears thin, but that does not detract from the central drama. It’s a pity that the named real-world books Poppy reads are notably lacking in diversity; a story about the power of literature so limited in imagination lets both itself and readers down. Main characters are cued White; there is racial diversity in the supporting cast. Chapters open with atmospheric spot art. (This review has been updated to reflect the final illustrations.)

A pleasing premise for book lovers. (Fantasy. 9-12)

Pub Date: May 2, 2023

ISBN: 9780316448222

Page Count: 320

Publisher: Little, Brown

Review Posted Online: Feb. 24, 2023

Kirkus Reviews Issue: March 15, 2023

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