by Matilda Woods ; illustrated by Anuska Allepuz ‧ RELEASE DATE: June 25, 2019
A rousing seafaring adventure about a brave girl—based, alas, on unacknowledged erasure.
A girl in the far north wants to go still farther north.
Ten-year-old Oona lives in the village of Nordlor, which sits beside a fjord that stretches to the Great Northern Sea. She wants to be a ship’s captain like her father; she wants to catch whales and see the magical creatures called nardoos that might live in the northern ocean. However, Nordlor girls and women aren’t allowed on ships at all—they’re not even taught to read. Moreover, Oona’s own family hates her. Using elements familiar from Western fairy tales (Oona’s the seventh child, the youngest, the hated one, the only pretty one) and tall tales (cats who play fiddles and go down with their ship; houses that retain characteristics of the ship whose wood they’re built from), Woods gives stowaway Oona the freezing ocean adventure of her dreams, including celestial navigation and an unexpected (and unexplained) connection between nardoos and the northern lights. Allepuz decorates the adventure with nautical sketches in the margins and some appealingly gruff full-page drawings. Unfortunately, a settler/colonialist premise underlies everything: Nordlor is in the “wild…north,” named for a “great explorer,” and explicitly “settled” by an entirely white population; indigenous people don’t seem to exist or have ever existed, while white people use whale blubber (which they also eat), seal skin, and fox fur.
A rousing seafaring adventure about a brave girl—based, alas, on unacknowledged erasure. (Fantasy. 8-11)Pub Date: June 25, 2019
ISBN: 978-0-525-51524-1
Page Count: 272
Publisher: Philomel
Review Posted Online: March 16, 2019
Kirkus Reviews Issue: April 1, 2019
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by Matilda Woods ; illustrated by Anuska Allepuz
by Mac Barnett ; illustrated by Shawn Harris ‧ RELEASE DATE: Nov. 5, 2024
File under “laugh riot.”
A rogue spell-check program’s bid to transform all life-forms into that eminently useful office item, the paper clip, touches off a fresh round of lunar lunacy.
Predicated on the entirely reasonable premise that eliminating all spelling and grammar errors everywhere would logically lead to the necessity of exterminating carbon-based life in the universe, this third series entry combines high stakes with daffy banter and daring exploits. CheckMate—a chipper, jumped-up editing program—has invented the Transmogratron, a giant laser that will fulfill its ultimate goals in both the cyber world and “meatspace.” Facing challenges as random as prankster lunar unicorns and a disarmingly motherly Motherboard, scowling First Cat joins a motley crew of diversely carbon- and silicon-based allies, led by the pearlescent Queen of the Moon. They’re in a race to the finish—diverted occasionally by, for instance, a relentlessly punny comic-book interlude featuring a pair of literal and figurative Pool Sharks. They ultimately triumph thanks to teamwork and moxie. Following a celebratory party and toasts to “new friends…and steadfast comrades” (and, of course, “MEOW”), the story’s energetic, brightly colored panels close with a reveal of the next volume. (“I always hate it when comics end by announcing a sequel. SO CRINGE!” declares an authorial stand-in.) It can’t come too soon.
File under “laugh riot.” (Graphic science fiction. 8-11)Pub Date: Nov. 5, 2024
ISBN: 9780063315280
Page Count: 272
Publisher: HarperAlley
Review Posted Online: Sept. 14, 2024
Kirkus Reviews Issue: Oct. 15, 2024
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by Mac Barnett ; illustrated by Sydney Smith
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by Mac Barnett ; illustrated by Shawn Harris
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by Mac Barnett ; illustrated by Jon Klassen
by Natalie Babbitt ‧ RELEASE DATE: Nov. 1, 1975
However the compelling fitness of theme and event and the apt but unexpected imagery (the opening sentences compare the...
At a time when death has become an acceptable, even voguish subject in children's fiction, Natalie Babbitt comes through with a stylistic gem about living forever.
Protected Winnie, the ten-year-old heroine, is not immortal, but when she comes upon young Jesse Tuck drinking from a secret spring in her parents' woods, she finds herself involved with a family who, having innocently drunk the same water some 87 years earlier, haven't aged a moment since. Though the mood is delicate, there is no lack of action, with the Tucks (previously suspected of witchcraft) now pursued for kidnapping Winnie; Mae Tuck, the middle aged mother, striking and killing a stranger who is onto their secret and would sell the water; and Winnie taking Mae's place in prison so that the Tucks can get away before she is hanged from the neck until....? Though Babbitt makes the family a sad one, most of their reasons for discontent are circumstantial and there isn't a great deal of wisdom to be gleaned from their fate or Winnie's decision not to share it.
Pub Date: Nov. 1, 1975
ISBN: 0312369816
Page Count: 164
Publisher: Farrar, Straus and Giroux
Review Posted Online: April 13, 2012
Kirkus Reviews Issue: Nov. 1, 1975
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by Valerie Worth & illustrated by Natalie Babbitt
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