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THE GIRL WHO SAILED THE STARS

A rousing seafaring adventure about a brave girl—based, alas, on unacknowledged erasure.

A girl in the far north wants to go still farther north.

Ten-year-old Oona lives in the village of Nordlor, which sits beside a fjord that stretches to the Great Northern Sea. She wants to be a ship’s captain like her father; she wants to catch whales and see the magical creatures called nardoos that might live in the northern ocean. However, Nordlor girls and women aren’t allowed on ships at all—they’re not even taught to read. Moreover, Oona’s own family hates her. Using elements familiar from Western fairy tales (Oona’s the seventh child, the youngest, the hated one, the only pretty one) and tall tales (cats who play fiddles and go down with their ship; houses that retain characteristics of the ship whose wood they’re built from), Woods gives stowaway Oona the freezing ocean adventure of her dreams, including celestial navigation and an unexpected (and unexplained) connection between nardoos and the northern lights. Allepuz decorates the adventure with nautical sketches in the margins and some appealingly gruff full-page drawings. Unfortunately, a settler/colonialist premise underlies everything: Nordlor is in the “wild…north,” named for a “great explorer,” and explicitly “settled” by an entirely white population; indigenous people don’t seem to exist or have ever existed, while white people use whale blubber (which they also eat), seal skin, and fox fur.

A rousing seafaring adventure about a brave girl—based, alas, on unacknowledged erasure. (Fantasy. 8-11)

Pub Date: June 25, 2019

ISBN: 978-0-525-51524-1

Page Count: 272

Publisher: Philomel

Review Posted Online: March 16, 2019

Kirkus Reviews Issue: April 1, 2019

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THE FIRST CAT IN SPACE AND THE WRATH OF THE PAPERCLIP

From the First Cat in Space series , Vol. 3

File under “laugh riot.”

A rogue spell-check program’s bid to transform all life-forms into that eminently useful office item, the paper clip, touches off a fresh round of lunar lunacy.

Predicated on the entirely reasonable premise that eliminating all spelling and grammar errors everywhere would logically lead to the necessity of exterminating carbon-based life in the universe, this third series entry combines high stakes with daffy banter and daring exploits. CheckMate—a chipper, jumped-up editing program—has invented the Transmogratron, a giant laser that will fulfill its ultimate goals in both the cyber world and “meatspace.” Facing challenges as random as prankster lunar unicorns and a disarmingly motherly Motherboard, scowling First Cat joins a motley crew of diversely carbon- and silicon-based allies, led by the pearlescent Queen of the Moon. They’re in a race to the finish—diverted occasionally by, for instance, a relentlessly punny comic-book interlude featuring a pair of literal and figurative Pool Sharks. They ultimately triumph thanks to teamwork and moxie. Following a celebratory party and toasts to “new friends…and steadfast comrades” (and, of course, “MEOW”), the story’s energetic, brightly colored panels close with a reveal of the next volume. (“I always hate it when comics end by announcing a sequel. SO CRINGE!” declares an authorial stand-in.) It can’t come too soon.

File under “laugh riot.” (Graphic science fiction. 8-11)

Pub Date: Nov. 5, 2024

ISBN: 9780063315280

Page Count: 272

Publisher: HarperAlley

Review Posted Online: Sept. 14, 2024

Kirkus Reviews Issue: Oct. 15, 2024

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ESCAPE FROM BAXTERS' BARN

Ironically, by choosing such a dramatic catalyst, the author weakens the adventure’s impact overall and leaves readers to...

A group of talking farm animals catches wind of the farm owner’s intention to burn the barn (with them in it) for insurance money and hatches a plan to flee.

Bond begins briskly—within the first 10 pages, barn cat Burdock has overheard Dewey Baxter’s nefarious plan, and by Page 17, all of the farm animals have been introduced and Burdock is sharing the terrifying news. Grady, Dewey’s (ever-so-slightly) more principled brother, refuses to go along, but instead of standing his ground, he simply disappears. This leaves the animals to fend for themselves. They do so by relying on their individual strengths and one another. Their talents and personalities match their species, bringing an element of realism to balance the fantasy elements. However, nothing can truly compensate for the bland horror of the premise. Not the growing sense of family among the animals, the serendipitous intervention of an unknown inhabitant of the barn, nor the convenient discovery of an alternate home. Meanwhile, Bond’s black-and-white drawings, justly compared to those of Garth Williams, amplify the sense of dissonance. Charming vignettes and single- and double-page illustrations create a pastoral world into which the threat of large-scale violence comes as a shock.

Ironically, by choosing such a dramatic catalyst, the author weakens the adventure’s impact overall and leaves readers to ponder the awkward coincidences that propel the plot. (Animal fantasy. 8-10)

Pub Date: July 7, 2015

ISBN: 978-0-544-33217-1

Page Count: 256

Publisher: HMH Books

Review Posted Online: March 31, 2015

Kirkus Reviews Issue: April 15, 2015

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