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HEEBIE JEEBIES

Friendship is the real treasure in this spooky and vividly illustrated adventure.

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A down-on-their-luck sixth grader takes a chance in this graphic novel about a haunted school and buried gold.

Sixth-grader Bluejay “Blue” Evers wouldn’t call themselves lucky. They're the child of a single mother, wear secondhand clothes, and live close to the train tracks, which makes them a target of three bullies at their school: Chad, Don, and Paloma. They trick Blue into undertaking a quest for the legendary Amberline Treasure, said to have been buried under the Amberline school by its corrupt founder, Edwin Amberline, and surrounded by ghosts: “Edwin Amberline will get you!” the bullies say. In the hopes that the treasure will change their life, Blue enlists the help of their best friend, Hersch Pepperman, to sneak into school after-hours and search for it. Their prospects look bleak at first, especially after they fall victim to another prank, but Blue and Hersch gain ground after teaming up with the school’s groundskeeper, Madison Beaker, who’s a descendant of Edwin Amberline. However, the closer Blue gets to the riches they'd always dreamed of, the greater the risk of their encountering a very real ghost and losing what’s priceless to them. Writer Erman and artist Criswell’s story shines in the charming friendship between the main characters. Blue and Hersch’s conversations about curses, video games, and socioeconomic status are amusing and authentic. In a dialogue about their friendship, Blue, after accepting Hersch’s label as his “cool sidekick,” asks why their peers don’t think they're cool, too; Hersch’s delightful response: “I guess I’m just a special little boy.” Visually, the novel’s style is reminiscent of a classic Sunday comic strip, with simple, brightly colored characters and backgrounds. The panel arrangement is easy to follow and adds visual interest to action-oriented scenes to great effect—for example, the panel lines become more geometric and jagged when Hersch fights off bullies while pretending to be his favorite video game character, Cranky the Quillhog.  

Friendship is the real treasure in this spooky and vividly illustrated adventure.

Pub Date: Sept. 17, 2024

ISBN: 9781545811887

Page Count: 184

Publisher: Papercutz

Review Posted Online: Aug. 15, 2024

Kirkus Reviews Issue: Oct. 1, 2024

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WRECKING BALL

From the Diary of a Wimpy Kid series , Vol. 14

Readers can still rely on this series to bring laughs.

The Heffley family’s house undergoes a disastrous attempt at home improvement.

When Great Aunt Reba dies, she leaves some money to the family. Greg’s mom calls a family meeting to determine what to do with their share, proposing home improvements and then overruling the family’s cartoonish wish lists and instead pushing for an addition to the kitchen. Before bringing in the construction crew, the Heffleys attempt to do minor maintenance and repairs themselves—during which Greg fails at the work in various slapstick scenes. Once the professionals are brought in, the problems keep getting worse: angry neighbors, terrifying problems in walls, and—most serious—civil permitting issues that put the kibosh on what work’s been done. Left with only enough inheritance to patch and repair the exterior of the house—and with the school’s dismal standardized test scores as a final straw—Greg’s mom steers the family toward moving, opening up house-hunting and house-selling storylines (and devastating loyal Rowley, who doesn’t want to lose his best friend). While Greg’s positive about the move, he’s not completely uncaring about Rowley’s action. (And of course, Greg himself is not as unaffected as he wishes.) The gags include effectively placed callbacks to seemingly incidental events (the “stress lizard” brought in on testing day is particularly funny) and a lampoon of after-school-special–style problem books. Just when it seems that the Heffleys really will move, a new sequence of chaotic trouble and property destruction heralds a return to the status quo. Whew.

Readers can still rely on this series to bring laughs. (Graphic/fiction hybrid. 8-12)

Pub Date: Nov. 5, 2019

ISBN: 978-1-4197-3903-3

Page Count: 224

Publisher: Amulet/Abrams

Review Posted Online: Nov. 18, 2019

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STEALING HOME

An emotional, much-needed historical graphic novel.

Sandy and his family, Japanese Canadians, experience hatred and incarceration during World War II.

Sandy Saito loves baseball, and the Vancouver Asahi ballplayers are his heroes. But when they lose in the 1941 semifinals, Sandy’s dad calls it a bad omen. Sure enough, in December 1941, Japan bombs Pearl Harbor in the U.S. The Canadian government begins to ban Japanese people from certain areas, moving them to “dormitories” and setting a curfew. Sandy wants to spend time with his father, but as a doctor, his dad is busy, often sneaking out past curfew to work. One night Papa is taken to “where he [is] needed most,” and the family is forced into an internment camp. Life at the camp isn’t easy, and even with some of the Asahi players playing ball there, it just isn’t the same. Trying to understand and find joy again, Sandy struggles with his new reality and relationship with his father. Based on the true experiences of Japanese Canadians and the Vancouver Asahi team, this graphic novel is a glimpse of how their lives were affected by WWII. The end is a bit abrupt, but it’s still an inspiring and sweet look at how baseball helped them through hardship. The illustrations are all in a sepia tone, giving it an antique look and conveying the emotions and struggles. None of the illustrations of their experiences are overly graphic, making it a good introduction to this upsetting topic for middle-grade readers.

An emotional, much-needed historical graphic novel. (afterword, further resources) (Graphic historical fiction. 9-12)

Pub Date: Oct. 5, 2021

ISBN: 978-1-5253-0334-0

Page Count: 112

Publisher: Kids Can

Review Posted Online: June 28, 2021

Kirkus Reviews Issue: July 15, 2021

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