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THE TIME MUSEUM

From the Time Museum series , Vol. 2

More excitement in the time stream—but always with time to party in between.

A mission back to 18th-century France traps Delia Bean and her Epoch Squad in a time loop from which they have to be rescued by their later selves.

Hidden agendas and wheels within wheels begin to emerge in this follow-up to the 2017 opener as the newly fledged squad is trained by genial time traveler Richard Nixon (“They always guess JFK!” he booms) in various seemingly random skills that turn out to be oddly useful later on. They are then sent to a ball in 1778, where their mysterious nemesis, the Grey Earl, first traps them, then secretly allows them to escape as part of some larger scheme. Meanwhile, nascent romances bloom and wilt, troubling revelations about the Time Museum’s origins come to light, and the squad shows its mettle in first battling a plant monster and later an outsized armored warrior. Though his panels tend to be small and tightly packed, Loux shows rare talent for depicting thrillingly dangerous-looking adversaries and cranking up both action and comedy with close-ups of wide-eyed, wide-mouthed faces. Nixon, who often looks more like Bob Hope (and behaves more like Robin Williams), is a scene stealer, but Delia and her team are lively enough to keep the plot moving along briskly. Except for new addition Pauline, a dark-skinned British rock guitarist with a thing for Delia, diversity markers are present but barely visible in the cast.

More excitement in the time stream—but always with time to party in between. (Graphic science fiction. 10-13)

Pub Date: June 11, 2019

ISBN: 978-1-59643-850-7

Page Count: 208

Publisher: First Second

Review Posted Online: April 13, 2019

Kirkus Reviews Issue: May 1, 2019

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SWIM TEAM

Problem-solving through perseverance and friendship is the real win in this deeply smart and inspiring story.

Leaving Brooklyn behind, Black math-whiz and puzzle lover Bree starts a new life in Florida, where she’ll be tossed into the deep end in more ways than one. Keeping her head above water may be the trickiest puzzle yet.

While her dad is busy working and training in IT, Bree struggles at first to settle into Enith Brigitha Middle School, largely due to the school’s preoccupation with swimming—from the accomplishments of its namesake, a Black Olympian from Curaçao, to its near victory at the state swimming championships. But Bree can’t swim. To illustrate her anxiety around this fact, the graphic novel’s bright colors give way to gray thought bubbles with thick, darkened outlines expressing Bree’s deepest fears and doubts. This poignant visual crowds some panels just as anxious feelings can crowd the thoughts of otherwise star students like Bree. Ultimately, learning to swim turns out to be easy enough with the help of a kind older neighbor—a Black woman with a competitive swimming past of her own as well as a rich and bittersweet understanding of Black Americans’ relationship with swimming—who explains to Bree how racist obstacles of the past can become collective anxiety in the present. To her surprise, Bree, with her newfound water skills, eventually finds herself on the school’s swim team, navigating competition, her anxiety, and new, meaningful relationships.

Problem-solving through perseverance and friendship is the real win in this deeply smart and inspiring story. (Graphic fiction. 10-13)

Pub Date: May 17, 2022

ISBN: 978-0-06-305677-0

Page Count: 256

Publisher: HarperAlley

Review Posted Online: March 1, 2022

Kirkus Reviews Issue: March 15, 2022

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THE BLOOD OF KINGS

From the Imagine Nation series , Vol. 1

Briskly paced, expertly crafted, and stocked with surprising twists and nuanced characters.

A young warrior battles inner ghosts and a rival to the throne in this series kickoff.

Switching to a graphic format, Myklusch returns to the elusive island of Imagine Nation, the setting of his Jack Blank novel series, where belief is the ruling principle. Dreaming of measuring up to his dead parents, Skerren takes center stage in a battle for the crown of Varagog, where it’s always 1404. He faces Zorn, the son of a displaced ruler who fled years ago following the cybernetic Rüstov’s invasion attempt. Orlando’s art effectively showcases Imagine Nation’s racially and culturally distinctive residents and settings as the high-action plot shifts scenes beyond Varagog to Faerie and futuristic Hightown—until an evil alliance in the Night Lands that threatens everyone on the island is revealed. In combat scenes, the artist also substitutes sprays of black Night Lander goop for red blood, rendering swordfights somewhat less gory. To the pleasure of returning fans (and comics readers in general), Jack and his fantastically rubbery-blue friend Allegra step in to help, and in a Marvel Universe–style twist, a conflicted older retainer nursing a devastating secret later plays a crucial role. Happily, for those readers who aren’t fans of never-ending plotlines, this volume offers enough of a resolution to work as a stand-alone.

Briskly paced, expertly crafted, and stocked with surprising twists and nuanced characters. (Graphic fantasy. 10-13)

Pub Date: Jan. 7, 2025

ISBN: 9781665928182

Page Count: 312

Publisher: Aladdin

Review Posted Online: Oct. 11, 2024

Kirkus Reviews Issue: Nov. 15, 2024

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